[WIP]BeatFever Mania ~ osu! Engine reimplementation
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
I've seen no special stuttering. Does it freeze your mouse too when it stutters? If so, it may be a graphics card issue.
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
It does ingame, not in Windows though.
It looks almost exactly as if you were running a game with low VRAM. Except im sure that is not the case.
But i'm ready to say it's the computer's fault.
@edit
Fixed. Turns out timer interpolation wasn't working AT ALL for this whole time. Pushed out a hotfix for this issue. It's in the main post.
It looks almost exactly as if you were running a game with low VRAM. Except im sure that is not the case.
But i'm ready to say it's the computer's fault.
@edit
Fixed. Turns out timer interpolation wasn't working AT ALL for this whole time. Pushed out a hotfix for this issue. It's in the main post.
https://github.com/Sulunia
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
New version of beatfever is in the OP.
The main menu theme is STILL not freakin' ready as you should have guessed.
But now the game looks more appealing to the eye, and the fix to the autplay allows me to better evaluate ingame modifications.
Here's a gif for you guys to see how rad it looks now:
https://gfycat.com/ImaginativeQualifiedGalapagoshawk
The main menu theme is STILL not freakin' ready as you should have guessed.
But now the game looks more appealing to the eye, and the fix to the autplay allows me to better evaluate ingame modifications.
Here's a gif for you guys to see how rad it looks now:
https://gfycat.com/ImaginativeQualifiedGalapagoshawk
https://github.com/Sulunia
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Just an update, since it's been a while:
Github version now features an Endgame Statscreen, so you can see your performance and then go back to song selection.
It might still be buggy though. Ill pack a .love and post it here later.
The main theme song is not finished. Mostly because i fear it died with my old notebook HDD. But the hope lives on.
Github version now features an Endgame Statscreen, so you can see your performance and then go back to song selection.
It might still be buggy though. Ill pack a .love and post it here later.
The main theme song is not finished. Mostly because i fear it died with my old notebook HDD. But the hope lives on.
https://github.com/Sulunia
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
I just wonder : will you support other osu!'s gamemode or just the CTB ?
Edit: You may take a look at this : https://github.com/ppy/osu and this : https://github.com/ppy/osu-framework .
Edit: You may take a look at this : https://github.com/ppy/osu and this : https://github.com/ppy/osu-framework .
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy
github / linkpy
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
I suppose I could.. The only real change needed would be the ObjectParser, which is specific for CtB currently.Linkpy wrote:I just wonder : will you support other osu!'s gamemode or just the CTB ?
I probably won't be messing with this right now since i'm fiddling with some experimental optimizations (messing around with love.run gives me very good input latency but introduces graphical stuttering, for example.)
But it may be possible.
Also, osu! becoming open source? The dream is coming true then
https://github.com/Sulunia
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
I wanted to "try" to port osu!lazer to Love2D and Moonscript. It can be a good experience.
And, what do you want to include in BeatFever Mania ?
And, what do you want to include in BeatFever Mania ?
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy
github / linkpy
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Initially, complete base engine featuring local highscores and full gameplay implementation. I might soon start threadfying a bit of the more CPU intense stuff (such as loading) and possibly refactor the code so the osu! parser actually becomes a library for hotplugging into other projects.Linkpy wrote:I wanted to "try" to port osu!lazer to Love2D and Moonscript. It can be a good experience.
And, what do you want to include in BeatFever Mania ?
Too bad I currently have absolutely zero free time to mess with BFM... So, for now, it's plans only.
Finally, another thing i'll soon experiment with is a Voez like game featuring osu's beatmaps for android. Not sure how that'll work out.
https://github.com/Sulunia
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
Oh god, Voez sound so amazing ! If only I've got enough place on my tablet :c
It can be really intresting to have a Voez-like gamemode in osu! or your game.
It can be really intresting to have a Voez-like gamemode in osu! or your game.
Founder of NeoShadow Studio. Currently working on the project "Sirami".
github / linkpy
github / linkpy
Re: [WIP]BeatFever Mania ~ osu! Engine reimplementation
I just wonder how do they manage to circumvent troubles in android, since input delay is (on most cases i've seen) abysmally high for such games and audio system (generally) sucks beyond belief. Basically everything you'd want for a rhythm game..Linkpy wrote:Oh god, Voez sound so amazing ! If only I've got enough place on my tablet :c
It can be really intresting to have a Voez-like gamemode in osu! or your game.
https://github.com/Sulunia
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