LÖVE 0.10.0 released
Re: LÖVE 0.10.0 released
Amazing. So many thanks.
- msilvestro
- Prole
- Posts: 29
- Joined: Tue Feb 25, 2014 11:15 pm
- Location: Italy
- Contact:
Re: LÖVE 0.10.0 released
You are awesome! Didn't expected Android and iOS ports to be officially supported! Hope to see, in a not so distant future, an official support for Windows Phone/Mobile too!
Re: LÖVE 0.10.0 released
Great job!
Thanks!
Thanks!
- Ranguna259
- Party member
- Posts: 911
- Joined: Tue Jun 18, 2013 10:58 pm
- Location: I'm right next to you
Re: LÖVE 0.10.0 released
Yeah, I'm probably late to the party but, AWESOME job Devs
I've been waiting a long time for this, thanks
I've been waiting a long time for this, thanks
Re: LÖVE 0.10.0 released
I happened to notice that SuperToast wasn't represented in the Banner. I figured I'd add it. I also made iOS icons for that build. I'll see if I can add a pull request over on BitBucket to include those.
J.
J.
Re: LÖVE 0.10.0 released
Oh my, thanks for the release, team!
Now, may i ask if there will be any usage hint on mesh instancing if there is a support of that in 0.10 ? That is probably one of the most awaited features of a new release.
I see some blank wiki pages on that matter (like this one) and i do hope that is an actual thing!
Now, may i ask if there will be any usage hint on mesh instancing if there is a support of that in 0.10 ? That is probably one of the most awaited features of a new release.
I see some blank wiki pages on that matter (like this one) and i do hope that is an actual thing!
- slime
- Solid Snayke
- Posts: 3166
- Joined: Mon Aug 23, 2010 6:45 am
- Location: Nova Scotia, Canada
- Contact:
Re: LÖVE 0.10.0 released
There is no Mesh geometry instancing in 0.10.0, however it might be added in the future. What would you use it for?
Re: LÖVE 0.10.0 released
I was planning to use it akin to spritebatch - in one of my projects i need alot of sprites with shape distortions but i want to do it without using vertex or pixel shader. Now i use entity vertex data and i think applying it to one mesh every draw call is not really efficient. Maybe i'm going to use it for something else.
- parallax7d
- Citizen
- Posts: 82
- Joined: Wed Jul 02, 2014 11:44 pm
Re: LÖVE 0.10.0 released
This is really cool, but why was support for mac OS X 10.6 dropped?
10.6 is still a popular OS, will probably have decent market share for years to come
http://lowendmac.com/2015/the-rise-and- ... 09-to-2015
I would rather lop out the offending code from love than upgrade my OS if possible. Is it possible to build for 10.6 or is there something in particular which requires 10.7+?
10.6 is still a popular OS, will probably have decent market share for years to come
http://lowendmac.com/2015/the-rise-and- ... 09-to-2015
I would rather lop out the offending code from love than upgrade my OS if possible. Is it possible to build for 10.6 or is there something in particular which requires 10.7+?
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot] and 8 guests