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Re: Spellrazor (Freeware) 0.9.4 - Trailer now up

Posted: Wed Jan 06, 2016 6:27 pm
by DeltaF1
I really like the new trailer! It's inspiring me to play more of it :)

Re: Spellrazor (Freeware) 0.9.4 - Trailer now up

Posted: Thu Jan 07, 2016 1:59 am
by Madrayken
Thanks. You guys inspired me to make it better. :-)

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Mon Jan 18, 2016 10:53 pm
by Madrayken
Latest version uploaded. Various changes - mainly to endgame stuff and shaders (forever tweaking).

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Tue Jan 19, 2016 8:57 am
by radgeRayden
Madrayken I have ported your last build to 0.10.0 so it could run on a raspberry pi 2. It wasn't for me though, so I'm asking for your permission to pass it forward.

Edit: apparently it doesn't work anyway because of the shaders.

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Tue Jan 19, 2016 6:01 pm
by Madrayken
Feel free to pass it on, regardless. That said, the new version has been 0.10.0-ised already.

I have another project destined for mobile that'll require a second look at my shaders and probably help with compatibility issues. Is the PI issue simply the use of *any* shaders, or just a lower grade GL issue?

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Tue Jan 19, 2016 6:30 pm
by radgeRayden
I'm not sure since I don't know much about shader support, but here's the error that was reported:

Code: Select all

Error: Cannot link shader program object: ERROR:CUSTOM-11 (fragment shader, line 12) No declared overload matches function call arguments stack traceback:         
(tail call): ?         
[C]: in function 'newShader'         
main.lua:165: in function 'load'       
[string "boot.lua"]:439: in function <[string "boot.lua"]:435>         
[C]: in function 'xpcall'
If you figure this out a shaderless fallback of the game would be nice, although I'm afraid it won't look very good :/

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Tue Jan 19, 2016 8:06 pm
by RetroMan
Hello Dene,
Hmm, the file that I'm able to download from MediaFire link in the first post shows an upload date of 12/14/15 so I think it's v0.9.2. I'm getting quite a few errors running it under 0.1.0 ... I've checked a few of them and they appear to be depreciated functions from 0.9+

Cheers

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Thu Jan 21, 2016 4:53 pm
by Madrayken
Fixed! Thanks for the heads-up. The Mediafire and itch.io links got out of synch.

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Thu Jan 21, 2016 11:09 pm
by Madrayken
@radgeRayden Give this version a go with your PI setup. I've removed all shaders. It doesn't look quite as glowy, and some of the spell effects and lighting don't really show up, but it's still quite nice.

http://www.mediafire.com/download/stnl0 ... zorPI.love

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.5 (+Trailer)

Posted: Thu Jan 21, 2016 11:26 pm
by Nixola
Removing shaders isn't necessary, they just need to be edited a bit.