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Re: LÖVE 0.9.2 Released

Posted: Tue Aug 04, 2015 1:42 pm
by Nixola
If you wish, you can run 0.9.2 on the RPI already! This branch adds GLES support and I am running it on my own pi (even though it has an issue I don't yet understand), and you can also build LÖVE 0.10.0 in its current development state.
(EDIT: you'll need libgles2-mesa-dev for 0.9.2 and gcc-4.8 for 0.10.0)

Re: LÖVE 0.9.2 Released

Posted: Tue Aug 04, 2015 4:25 pm
by cyanisaac
Nixola wrote:If you wish, you can run 0.9.2 on the RPI already! This branch adds GLES support and I am running it on my own pi (even though it has an issue I don't yet understand), and you can also build LÖVE 0.10.0 in its current development state.
(EDIT: you'll need libgles2-mesa-dev for 0.9.2 and gcc-4.8 for 0.10.0)
Hmm, that's neato. I will look into that!

Re: LÖVE 0.9.2 Released

Posted: Tue Aug 04, 2015 4:27 pm
by slime
Nixola wrote:you'll need [..] gcc-4.8 for 0.10.0
Does it fail to compile if GCC 4.7 is used? I've been trying to have 4.7 as a minimum requirement for compiling LÖVE 0.10.0 using GCC.

Re: LÖVE 0.9.2 Released

Posted: Tue Aug 04, 2015 4:37 pm
by bartbes
I'm fairly sure raspbian only has gcc-4.6 and gcc-4.8 in the repos, not 4.7.

Re: LÖVE 0.9.2 Released

Posted: Wed Aug 05, 2015 10:06 am
by Nixola
bartbes wrote:I'm fairly sure raspbian only has gcc-4.6 and gcc-4.8 in the repos, not 4.7.
I'm not sure if the repos have 4.7, but I'm sure they have 4.6 and 4.8 and I also guess 4.8 would be better than 4.7 anyway, so that's why I suggested it.
Little sidenote: I couldn't get raspbian to automatically "set" the gcc and g++ commands to use gcc-4.8 and g++-4.8, I had to create a symlink in /usr/bin myself after installing gcc-4.8 and g++-4.8 and removing the 4.6 versions.

Re: LÖVE 0.9.2 Released

Posted: Thu Aug 06, 2015 3:51 am
by Daniel_Cortez
https://bitbucket.org/rude/love/src/3d6 ... hanges.txt
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constant (the features always have guaranteed support now.)
Does that mean that the support for old graphics cards will be dropped?

Re: LÖVE 0.9.2 Released

Posted: Thu Aug 06, 2015 6:34 am
by Davidobot
Daniel_Cortez wrote:https://bitbucket.org/rude/love/src/3d6 ... hanges.txt
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constant (the features always have guaranteed support now.)
Does that mean that the support for old graphics cards will be dropped?
No, as far as I can tell, they will now be supported by all systems?
the features always have guaranteed support now

Re: LÖVE 0.9.2 Released

Posted: Thu Aug 06, 2015 12:28 pm
by slime
LÖVE 0.10.0 will only run on systems that support either OpenGL 2.1 or OpenGL ES 2. Fortunately that includes almost every system out there – there are even ways to use OpenGL ES 2 on Windows systems that don't have proper driver support for OpenGL 2.1.

Re: LÖVE 0.9.2 Released

Posted: Mon Sep 14, 2015 7:24 am
by gingerbeardman
Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.
Those is no longer true as of Xcode 7.

The Developer Program gets you extra benefits, but building to your own device is now free for all.

Re: LÖVE 0.9.2 Released

Posted: Sat Oct 24, 2015 8:39 am
by Rucikir
Could you update the Ubuntu PPA, as Ubuntu's new version 15.10, Wily Werewolf has just been published ?