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Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Posted: Thu Jan 29, 2015 3:28 pm
by Davidobot
josefnpat wrote:Get the rest of those angles in!
Jasoco wrote:You are impressing even me right now.

When you going to put in a ceiling though? The sky doesn't really make sense and I only really put it in my engine because I was too lazy at the time to code the opposite of floor code for it.
Done and done.
Image
(Head tilt still works btw) Anything else?

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Posted: Thu Jan 29, 2015 7:25 pm
by Doctory
make all the guns
make them able to shoot you and vice versa

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Posted: Fri Jan 30, 2015 2:13 am
by Jasoco
Yes guns. Also, adjust the scaling. The enemies look way too big. Right now they're hitting the ceiling with their heads and would never fit through a door. Scale them down to about 75% of whatever value you're using or so. Rule of thumb, they should be drawn at the same scale as the wall textures so all pixels are the same proportion within the world. If your enemy is as tall as the wall then he's too tall. lol

Implement both hitscan (raycasted) weapons like bullet guns and projectile sprite weapons like rocket launchers and plasma rifles.

Basically make something like GunGodz. (It was my dream once and one day still will be.)

Re: Would A Classic Doom Inspired Game Work In LOVE2D?

Posted: Tue Feb 10, 2015 4:38 am
by Cartread
Jasoco wrote: Image
What is this project? It looks freaking adorable. :)
Reminds me of "pokemon 3d."