[NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MORPG
- CMFIend420
- Prole
- Posts: 25
- Joined: Thu Jan 23, 2014 8:22 pm
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
Exactly, when I came to the forum I looked at the projects section for anything that said a project not created with LOVE could not be posted, I found nothing.
Thus, I posted the topic hoping for advice, tips, help, etc. I was hoping another 2D community could share the interests. Thanks for helping clean up the topic I'll be posting a new development blog on my forums about tons of recent idea's I've had, I'll do my best to try and post it here too.
Thus, I posted the topic hoping for advice, tips, help, etc. I was hoping another 2D community could share the interests. Thanks for helping clean up the topic I'll be posting a new development blog on my forums about tons of recent idea's I've had, I'll do my best to try and post it here too.
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
I read your post when you posted it. THEN you where looking for a developer and DELIBERATELY decided to not share that you actually had NO game, just something made in visual Basic (also know as, having less than nothing). Not only did you intend to deceive, but you also ADMIT that the ONLY reason you posted was for publicity.CMFIend420 wrote:If you'd take the time to read the post above you, you'd clearly see that I stated I am not looking for developers. I am posting my game to share interest for it with other gamers, this is a 2D forum, yes?pauljessup wrote:So- why were you posting here again? I mean, if you're looking for Java developers. This is not a Java forum. Nor is this exact sub-forum a job recruitment forum?
I'm not 12, I'm actually 18 years old, and the fact I have permission to post yet you all continue to bash me actually makes me think quite the opposite.
You added [NONLOVE] MUCH after the fact that you had been caught with your pants down. And now you try to play the martyr card, but It only makes you look as if you are 12. You say that you "did not know" that you could not post about unrelated crap, but yet you made your best efforts to hide the fact. You knew and you are only bullshitting. That's why I have 0 respect for you and your "project".
- bartbes
- Sex machine
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Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
This is a forum about a game engine, it is only common sense that its projects and demos forums are about projects and demos related to it.CMFIend420 wrote:Exactly, when I came to the forum I looked at the projects section for anything that said a project not created with LOVE could not be posted, I found nothing.
That was me.Jeeper wrote: You added [NONLOVE] MUCH after the fact that you had been caught with your pants down.
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
And that further proves my pointbartbes wrote:This is a forum about a game engine, it is only common sense that its projects and demos forums are about projects and demos related to it.CMFIend420 wrote:Exactly, when I came to the forum I looked at the projects section for anything that said a project not created with LOVE could not be posted, I found nothing.
That was me.Jeeper wrote: You added [NONLOVE] MUCH after the fact that you had been caught with your pants down.
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
I agree with Germanunkol. Sure, it's not a LÖVE game, but the forum didn't state the opposite. We can change that.
I think it was wrong, but it was an honest mistake. I'm sure that the future posts made by CMFIend420 (if there are any) will be more relevant. Come on guys, you have to admit you were all pretty interested until you found out it was not made in LÖVE. I know I was, at least.
Maybe to prevent this in the future we could make a non-LÖVE showcase demo as a subforum. Even if not, I think we can stop harassing CMFIend420 about it. Lesson learned.
I'll leave you all with this comic by a pretty awesome artist. Just read it. Currently it has two parts and three is in the works.
I think it was wrong, but it was an honest mistake. I'm sure that the future posts made by CMFIend420 (if there are any) will be more relevant. Come on guys, you have to admit you were all pretty interested until you found out it was not made in LÖVE. I know I was, at least.
Maybe to prevent this in the future we could make a non-LÖVE showcase demo as a subforum. Even if not, I think we can stop harassing CMFIend420 about it. Lesson learned.
I'll leave you all with this comic by a pretty awesome artist. Just read it. Currently it has two parts and three is in the works.
Last edited by davisdude on Sat Feb 22, 2014 4:31 pm, edited 2 times in total.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
But it is such a nobrainer that games and projects made in something else than love2d are useless to us. It is competently unrelated and has NOTHING to do with this forum. If we want potential new developers who are looking into love to find out that our demo page is full of java or python games, then be my guest. But that does not sound like a very productive or intelligent way to go on about things.davisdude wrote:I agree with Germanunkol. Sure, it's not a LÖVE game, but the forum didn't state the opposite. We can change that.
I think it was wrong, but it was an honest mistake. I'm sure that the future posts made by CMFIend420 (if there are any) will be more relevant. Come on guys, you have to admit you were all pretty interested until you found out it was not made in LÖVE. I know I was, at least.
Maybe to prevent this in the future we could make a non-LÖVE showcase demo as a subforum. Even if not, I think we can stop harassing CMFIend420 about it. Lesson learned.
I'll leave you all with this currently in-production comic by a pretty awesome artist. Just read it. Currently it has two parts and three is in the works.
NOTE: The aforementioned website is currently down. I'll update when it's fixed.
I will just leave you with his own words "I'll admit to say that I did post this here for advertising purposes". I for one do not want more people to come here for advertisement, or should we allow all other kinds of ads to be spammed on the forums as well?
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
I'm not saying that we HAVE to add a page for this, or even allow it any more. I'm just saying that I think the criticism has reached a point where he gets he made a mistake and won't do it again. Furthermore, we can post it in the forum rules that all new posts must be somewhat related to LÖVE.
At any rate, I think we can all stop the bashing now.
At any rate, I think we can all stop the bashing now.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
And why would that be? Because his intentions where to advertise, and advertise he got to. He does not regret anything and keep playing the victim. If his first responses would have been "oops sorry guys I didn't know" instead of "Yeah well I don't care because I only did it for advertisement" then I could buy your argument.davisdude wrote:I'm just saying that I think the criticism has reached a point where he gets he made a mistake and won't do it again.
- CMFIend420
- Prole
- Posts: 25
- Joined: Thu Jan 23, 2014 8:22 pm
Re: [NONLOVE] Chaoscraft - The 2D Sidescrolling Skilling MOR
How am I not working with you? I've already talked to a moderator, I posted to SHARE my game. In that respect, yes, advertising. I'm SHARING my project on a 2D gaming forum thats literally about developing 2D games. Yes, its in a different language not using Love2D. I've constantly said this topic can be moved, locked, or deleted if need be, I'm just sharing a game that I'm having fun creating and hoping people can have fun playing, if you aren't interested, then stop posting. Thanks.
Edit: New development blog that can also be found on my forums
Edit: New development blog that can also be found on my forums
So recently, the Chaoscraft team has been putting 120% towards helping Rangerofthewest develop the engine in the coding language known as Java. With that being said, its hard to release updates on code, especially when all your coding is the nitty-gritty of the engine. Its hard to relate to normal users as the code wouldn't make much sense to them, and to share it, it could possibly mean giving out valuable information on how the game works and then could be manipulated.
So with the coding of the engine, and the common bore of the forums (due to lack of users) I will be trying to give things a little spice. I've had tons of ideas that I'd like to go into the game that I think will do remarkable. Since its going to be a long time until these idea's are implemented, lets write them down before they are forgotten in the (small) depths of my brain. With that, I present to thee:
Chaos Arena's
Chaos Arena's are much like a World of Warcrafts battlegrounds, but how could you have Capture the Flag in a turn based combat system? Well, its actually not so complicated. Chaoscraft features 3 different types of battlegrounds.
Arena
- Arena
Domination
Survival
Arena features 1v1 PvP (player vs. player) combat, 2v2 PvP combat, and 3v3 PvP combat. It also has a ladder for 10v10 PvP combat. The catch is simple, players agree on a mutual fee to play the arena, or if a member created a ladder for free, then you are all set. Lets say the mutual fee was 100 currency. Then in a 2v2 PvP match, the pot would be 400 currency. The players battle it out in an all out death match, and the winners split the pot. Happy battling!
Domination
Domination is the act of capturing the flag. 1 capture wins the game, 0/0 games end up as a draw. Domination features the defending team to place the flag anywhere on the board (usually behind a line of tank and melee characters) and the attacking team must kill the team, get the flag and return to their side of the attacking board to score. The game is played 10 minutes a round, and at the end of the round, the teams switch being defenders and attackers.
Survival
Survival is a unique and skill designed battleground. Survival requires resources to win. Survival features 3 key resources in order to win:
Both teams start out with 0 in all categories of resources. For each member of the team that has either a skill in 99 woodcutting, mining, or cooking, that team gains 10 points for the respected skills that are level 99. The objective? Reach 150 resources in all categories.
- Ore (Mining)
Lumber (Woodcutting)
Food/Water (Cooking)
Both teams start out at opposite sides of the map. The teams fight their way through the map, where the giant mound of resources sits in the middle. Players carry bags-full of resources back to their side of the map (also known as the Headquarters) to gain resource points. Each resource placed in the hold of the headquarters is 1 point. Players battle it out as players skill their way to victory. Lead your team into a battle of blood vs. the nature of Survival.
Player Range, Attack Efficiency, and Tactical Team Placement
With the new turn based combat system, comes some tactical team skills, management and communication. When players enter a party, and a player initiates combat, wherever you are is where you are in combat. Lets say your a Hero, Magi, and Archaeus. PlayerH, PlayerM, and PlayerA. PlayerH is the tank, so he initiates combat. He hit the mob which started combat, so he's standing in front of the mob. But PlayerM is the healer, so he's 5 tiles away, the maximum range for his heals. PlayerA isn't as far away, but he's ranged so his attacks are useless up close. PlayerM heals PlayerH as PlayerH tanks and damages, PlayerA stays away from damage efficiently and the monster is defeated.
Some attacks are more efficient when they are close. For example, a Magi'sFirey Scorch spell is most effective right in front of the mob, but they also have an attack Starstorm that is most effective 7 tiles away. All classes have specific skills like these, and tactical placement and moving will be very key.
Weapons also have the same characteristic. Daggers, swords, axes, maces, and most other melee weapons are most effective when you right in front of the mob, but weapons such as wands, spells, guns, bows, crossbows, and thrown are much more effective at a ranged level.
Some items will even give players advantages. The Phoenix Feather item allows a player to complete 2 actions in 1 turn, such as using another item AND attacking. This item can only be used once, and cannot be used in PvP combat or Chaos Arenas.
That's all for today, I hope I tickled your fancy! Stay tuned for more!
Last edited by CMFIend420 on Sat Feb 22, 2014 12:49 pm, edited 2 times in total.
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