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Re: State of the attempt to natively port love to android

Posted: Wed Jan 25, 2012 9:20 pm
by Moe
Fortunately, Android's file format (.apk) is a simple zip-Container. So as soon as we build plenty of libs (all packed into this apk), the licensing stuff is sorted out. But I have to disappoint you, we agreed not to sell the engine, but to put it for free into the market :P Technically (I think that I did not see a license that would prohibit this), we could take money, but that would not be fair to the "normal" engine developers...

Re: State of the attempt to natively port love to android

Posted: Wed Jan 25, 2012 10:04 pm
by hagish
But I think it should be possible like a general love-windows distribution to create a game binary for android and upload it to the market.
As far as I see it will be like the general win/mac/linux löve distribution.

Re: State of the attempt to natively port love to android

Posted: Thu Jan 26, 2012 9:24 am
by T-Bone
Moe wrote:Fortunately, Android's file format (.apk) is a simple zip-Container. So as soon as we build plenty of libs (all packed into this apk), the licensing stuff is sorted out. But I have to disappoint you, we agreed not to sell the engine, but to put it for free into the market :P Technically (I think that I did not see a license that would prohibit this), we could take money, but that would not be fair to the "normal" engine developers...
I don't understand what you mean by "But I have to disappoint you, we agreed not to sell the engine, but to put it for free into the market", if you are referring to me. What I want to do is to make a (standalone) game with love-android and sell it on the Market. Will that be possible?

Re: State of the attempt to natively port love to android

Posted: Thu Jan 26, 2012 6:33 pm
by Moe
Ah, sorry, I think I got you wrong. I thought we should sell the pure engine. :D

Selling games will be possible, but I think that you will need to download the source code, hard code the connection to your game (should be possible in Java) and publish it. You might want to solve the file size limits of the Android market, depending on your game data size.

Re: State of the attempt to natively port love to android

Posted: Thu Jan 26, 2012 6:39 pm
by T-Bone
Moe wrote:Ah, sorry, I think I got you wrong. I thought we should sell the pure engine. :D

Selling games will be possible, but I think that you will need to download the source code, hard code the connection to your game (should be possible in Java) and publish it. You might want to solve the file size limits of the Android market, depending on your game data size.
Yes, that sounds excellent :neko:

Re: State of the attempt to natively port love to android

Posted: Sun Jan 29, 2012 4:21 am
by baconhawka7x
So, I just looked at this, and I thought this was really cool! I was hoping to put my game on the android phone too!(I know I'd have to make some changes with the code though) I haven't tried it out yet. But is it possible to use the touchscreen?

Re: State of the attempt to natively port love to android

Posted: Sun Jan 29, 2012 10:48 am
by T-Bone
baconhawka7x wrote:So, I just looked at this, and I thought this was really cool! I was hoping to put my game on the android phone too!(I know I'd have to make some changes with the code though) I haven't tried it out yet. But is it possible to use the touchscreen?
Of course it is. I'm not sure what has changed in the new, native, version, but in the "old" luaj version, it works. Not only can you use the standard love.mouse for simple clicks on the touch screen, but there is also an (unfinished?) implementation of multitouch.

Re: State of the attempt to natively port love to android

Posted: Sun Jan 29, 2012 9:28 pm
by baconhawka7x
T-Bone wrote:
baconhawka7x wrote:So, I just looked at this, and I thought this was really cool! I was hoping to put my game on the android phone too!(I know I'd have to make some changes with the code though) I haven't tried it out yet. But is it possible to use the touchscreen?
Of course it is. I'm not sure what has changed in the new, native, version, but in the "old" luaj version, it works. Not only can you use the standard love.mouse for simple clicks on the touch screen, but there is also an (unfinished?) implementation of multitouch.
:DD This is amazing.
This port could open up so many possibilites for love2d!
Good job!:)

Re: State of the attempt to natively port love to android

Posted: Mon Jan 30, 2012 9:19 am
by T-Bone
baconhawka7x wrote:
T-Bone wrote:
baconhawka7x wrote:So, I just looked at this, and I thought this was really cool! I was hoping to put my game on the android phone too!(I know I'd have to make some changes with the code though) I haven't tried it out yet. But is it possible to use the touchscreen?
Of course it is. I'm not sure what has changed in the new, native, version, but in the "old" luaj version, it works. Not only can you use the standard love.mouse for simple clicks on the touch screen, but there is also an (unfinished?) implementation of multitouch.
:DD This is amazing.
This port could open up so many possibilites for love2d!
Good job!:)
Indeed. For me, love-android is the only reason I'm developing my semi-serious project in LÖVE.

Re: State of the attempt to natively port love to android

Posted: Mon Jan 30, 2012 10:15 am
by SiENcE
I hope his port get official soon. I also hope for an iPhone & iPad port.