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Re: Snayke [2.0]

Posted: Fri Oct 28, 2011 11:09 pm
by josefnpat
I'm on an older version of ubuntu, so I had to build 0.8 from source without the latest libmodplug1 packages, but it was actually pretty awesome.

I really like this game :)

A few suggestions:
  • The font doesn't work well. More blocky font?
  • Have escape bring you to the main menu, and escape again quit the game. Some people want to change the speed of the game :) without having to restart it.
  • Remove the "1st" and "2nd" print commands that push to console. I run everything from a terminal, so I actually notice them :)
  • Show how many points you have?
A few compliments:
  • I love the shaders. Makes the game, imo.
  • Score is persistant! Nice
  • Solid controls.
  • Game pauses when window loses focus
  • Love how it tells the user what place you're in when you're playing
Enhancements
  • Have the "apples" spin faster and faster and finally dissapear so that there is some sense of urgency to get them.
  • Include different color "apples". Maybe green would shorten the snake, but they dissapear much faster?
  • Add walls and levels w/ level editor maybe?

Re: Snayke [2.0]

Posted: Fri Oct 28, 2011 11:22 pm
by slime
josefnpat wrote: [*]The font doesn't work well. More blocky font?
I'll try it and see how it looks, thanks.

josefnpat wrote: [*]Have escape bring you to the main menu, and escape again quit the game. Some people want to change the speed of the game :) without having to restart it.
You can press enter/return to pause the game, but I'll also make esc pause first instead of quitting instantly.

josefnpat wrote: [*]Remove the "1st" and "2nd" print commands that push to console. I run everything from a terminal, so I actually notice them :)
Debug print statements that I forgot to remove, I'll do that. :)

josefnpat wrote: [*]Show how many points you have?
I initially had the score and gamespeed showing ingame but I like a minimalistic interface more, I'll probably put it in the pause screen somewhere.

josefnpat wrote: A few compliments: [...]
Thanks!

josefnpat wrote: [*]Have the "apples" spin faster and faster and finally dissapear so that there is some sense of urgency to get them.
They currently do spin faster the more score you get, but I'll see how it feels to make them spin and eventually disappear based on time since their spawn.

josefnpat wrote: [*]Include different color "apples". Maybe green would shorten the snake, but they dissapear much faster?
[*]Add walls and levels w/ level editor maybe?
I'm trying to apply KISS as much as possible to snayke, but I'll think about it.


EDIT: With your font suggestion (image is scaled down a bit to fit the forums, so there are some artefacts that aren't there in the actual thing):
Image


Also, you can press "]" (right bracket) to toggle bloom shader debug drawing, and "[" (left bracket) to toggle bloom off/on.

Re: Snayke [2.1]

Posted: Sun Oct 30, 2011 4:17 am
by slime
Version 2.1 - just some minor changes outlined above. Download link is in the first post.

• dimmed snake while in the pause / lose menu
• changed escape to pause if the game is unpaused, and quit if it is paused
• you can now pause with enter/return, space, or escape
• added current score to the pause menu (is this visible enough?)
• using new font for text

Image

Re: Snayke [2.1]

Posted: Sun Oct 30, 2011 8:13 am
by Larsii30
Like it a lot. :)

Re: Snayke [2.1]

Posted: Wed Nov 02, 2011 6:15 pm
by slime
GijsB, can you test the latest version for me? It has a fix that should make shader error messages say the right thing.

EDIT: nevermind, got someone else to test for me. :D

Re: Snayke [2.1]

Posted: Wed Nov 02, 2011 6:46 pm
by GijsB
slime wrote:GijsB, can you test the latest version for me? It has a fix that should make shader error messages say the right thing.

EDIT: nevermind, got someone else to test for me. :D
._.

Re: Snayke [2.1]

Posted: Wed Nov 02, 2011 6:53 pm
by slime
Can you run it using a more recent build of LÖVE? That one seems to be more than 3 months old.

Re: Snayke [2.1]

Posted: Wed Nov 02, 2011 7:05 pm
by GijsB
It works :D!!

Edit : nvm... the shader doesnt work correctly :

Re: Snayke [2.1]

Posted: Wed Nov 02, 2011 7:40 pm
by slime
Dammit... that's fucked. Can you try pressing "]" (right bracket) ingame and post a screenshot of that? You can also disable the bloom with "[" (left bracket).

Re: Snayke [2.1]

Posted: Wed Nov 02, 2011 7:54 pm
by GijsB
slime wrote:Dammit... that's fucked. Can you try pressing "]" (right bracket) ingame and post a screenshot of that? You can also disable the bloom with "[" (left bracket).
When i Press [ It magicly works, and when i press ] i get 3 little screen of the same thing i posted last time