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Re: 4KB Explosions Contest

Posted: Wed Jan 12, 2011 11:24 pm
by bartbes
I would have to assume the compression levels are too high, or some incompatible algorithm is used.

Re: 4KB Explosions Contest

Posted: Wed Jan 12, 2011 11:28 pm
by BlackBulletIV
Ah I see. High archive compression.

Re: 4KB Explosions Contest

Posted: Wed Jan 12, 2011 11:49 pm
by vrld
Take that, Taehl! :crazy:

No sprites were harmed during the production. Featuring guest stars Loading Screen and Co Routine.

Re: 4KB Explosions Contest

Posted: Thu Jan 13, 2011 12:05 am
by BlackBulletIV
Guess what, I got the blue screen of Hate! :ultrahappy: It said my OpenGL implementation doesn't support Framebuffers. That sucks...

Re: 4KB Explosions Contest

Posted: Thu Jan 13, 2011 12:12 am
by Taehl
Jesus, look at all that code. O.o

In my personal opinion I think you over-engineered your solution, but, wow, those are some really nice sprites for being purely generated. Good show.

Re: 4KB Explosions Contest

Posted: Thu Jan 13, 2011 12:14 am
by vrld
BlackBulletIV wrote:It said my OpenGL implementation doesn't support Framebuffers. That sucks...
Fear not, for the version attached does not use such new-fangled hogwash anymore.
(it was only for fading out the loading screen anyway)

Re: 4KB Explosions Contest

Posted: Thu Jan 13, 2011 3:37 am
by BlackBulletIV
Here's my crack at it. I made it all today in about 3 hours. It comes in at 2,370 bytes (almost half the required size :D ). Some unique features are:

- You can slow down, speed up, and even reverse (somewhat) time with the up/down arrow keys.
- Explosions have a 3 layer shockwave.
- The background changes to a new random color each explosion.

Unfortunately I couldn't include sound, it would've pushed me over 4096 bytes (unless of course I stole Taehl's low compression wonder, but that wouldn't be very nice would it? ;) ). Also, it seems you'll have to unarchive it to play it.

Tell me what you think!

By the way, if you look at the code and are shocked by the horrible code style, never fear, this was just me cutting down whitespace to avoid more size. I am much better with code style normally.
vrld wrote:
BlackBulletIV wrote:It said my OpenGL implementation doesn't support Framebuffers. That sucks...
Fear not, for the version attached does not use such new-fangled hogwash anymore.
(it was only for fading out the loading screen anyway)
Ah thanks. Nice stuff for no sprites whatsoever.

EDIT: Just noticed how much code there is! I do agree, it's a bit over engineered... but I must admit, you've got more far more procedural genius than I do :ultrahappy: Good job!

Re: 4KB Explosions Contest

Posted: Thu Jan 13, 2011 5:24 am
by criptych
I had a submission, but it was totally blown away by BlackBulletIV's. :o Must go back and work on it some more.

Re: 4KB Explosions Contest

Posted: Thu Jan 13, 2011 5:36 am
by BlackBulletIV
:ultrahappy: I'm honoured. Thanks for the feedback!

Re: 4KB Explosions Contest

Posted: Thu Jan 13, 2011 7:28 am
by Robin
Nice, guys.

vrld: your explosion looks a bit like a dust cloud. I should really check out the source. But not now. I missed my bus. Shit. :roll: