Re: ËNVY (LÖVE Framework)
Posted: Thu Nov 27, 2008 1:58 pm
Lol, dot and crossproduct functions are the basics a vector lib needs, that's available since it got released xD
vector:dotProduct(vector);1stAnd10 wrote:Kudomiku do you have a function in ENVY that returns the dot product? If not that could be really useful. I'm just starting out with vector math and one thing XNA had was a math.dot function that I used a lot. I can live without it but just a suggestion while your adding other useful stuff.
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[Phase 12]
* Added envy.map library.
* Added onError(message) hook.
* Added onMapLoad(map) hook.
* Added onDrawMap(map) hook.
* Added onMapUnload(map) hook.
* Added the world is now automatically created when a map is loaded. If you really must
get the world, you can use envy.map.getWorld().
* Added if you don't specify a world to put an entity in when using envy.entity.add, then it
will automatically add it to the map's world - if a map is active.
* Added envy.entity.class:getWorld().
* Added envy.util.error(message).
I'm the only dev, but Borsty is making his own external modulesMerkoth wrote:I know I'm late, but I just took a peek at this framework. It's awesome. Congrats to the devs, and thanks for all the fish
What? We are allowed to bump?Kudomiku wrote:Buuuuuuuuuuuuump!
No, you're not. But you are allowed to bump.bartbes wrote:What? We are allowed to bump?Kudomiku wrote:Buuuuuuuuuuuuump!
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[Phase 13]
* Added envy.control.class:stretchToParent(spacing).
* Added envy.util.drawRoundedBox(x, y, width, height, radius, drawType).
* Added envy.util.round(number).
* Added envy.vector:newFromRandom().
* Changed the style of the GUI.
* Changed the control's onDraw function to have position, width and height arguments.
* Changed the type()'s of Controls, Entities, etc to proper ones.
* Changed envy.defaultFont to ENVY_FONT.