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Re: Concerned Joe
Posted: Wed May 01, 2013 10:49 am
by OmarShehata
Jasoco wrote:qaisjp wrote:The site seems to be ... down? more like parked.
Nope. Still up.
It's working for me. We did have the site being down for some people a couple times in the past. We'll probably have to switch hosts some time in the future.
Also new gameplay video! This is a playthrough of the demo we showed at GDC.
I've also made a new post about how I use non-integer values to optimize our depth system.
http://concerned-joe.com/devblog/the-depth-of-joe/
Re: Concerned Joe
Posted: Fri May 03, 2013 10:55 am
by Germanunkol
Brilliant video, and nice blog-post!
Re: Concerned Joe
Posted: Fri May 03, 2013 2:30 pm
by Roland_Yonaba
Don't touch that button.! Don't...! Or touch it..!
I loved that part. Brilliant work, can't wait to try the full release.
Re: Concerned Joe
Posted: Sun May 05, 2013 12:55 pm
by OmarShehata
Roland_Yonaba wrote:Don't touch that button.! Don't...! Or touch it..!
I loved that part. Brilliant work, can't wait to try the full release.
The awesome part is that if you really
don't touch the button and listen to what he says, he says something different. We're trying to make him as responsive as possible to what you do, to feel like a real person. (Or at least a really clever AI)
Re: Concerned Joe
Posted: Sun May 05, 2013 4:33 pm
by Darky
That's really.. awesome !
I've got 2 simple questions for you :
- If valve tries to "narbacular drop" you, would you accept ?
- Are you really sure that the "reverb" effect on the voice is a good thing ? I get the idea of the developper speaking to joe but.. That sound effect is really annoying to me.. (it gives headache)
Re: Concerned Joe
Posted: Mon May 06, 2013 3:21 pm
by Germanunkol
I like the sound effect. Maybe I have different speakers, but it sounds nice to me. Makes him sound like a god, speaking from a distance. And at the same time the way he talks (and his text) make him sound real "close". I think it's a nice contrast.
Re: Concerned Joe
Posted: Mon May 06, 2013 10:10 pm
by NightKawata
There's not a lot I can say about this that hasn't already been said.
It's a really well polished looking game, and it seems like it could be a lot of fun.
I'm looking forward to playing it when it comes out.
With that being said, cheers mate!
Re: Concerned Joe
Posted: Mon May 06, 2013 11:10 pm
by Lafolie
Really well informed. I really hope you can keep up the quirkiness throughout the game. I often find that games offer something interesting that never really gets expanded on, becoming a vague, meaningless option or gimmick for the player to mildly enjoy. That said, I can't imagine that happening here, the game kinda relies on this hilarious relationship eh? Haha, can't wait to play the final game.
Re: Concerned Joe
Posted: Mon May 06, 2013 11:26 pm
by OmarShehata
Darky wrote:That's really.. awesome !
I've got 2 simple questions for you :
- If valve tries to "narbacular drop" you, would you accept ?
- Are you really sure that the "reverb" effect on the voice is a good thing ? I get the idea of the developper speaking to joe but.. That sound effect is really annoying to me.. (it gives headache)
Do you mean, when Joe is finally released, and Valve likes it, and they hire us to make an evolved version of the game?
If and when that ever happens, it's a long,
long way from now. Either way, I don't think there's
that huge of space for evolving for Joe. As far as I'm aware Narbacular Drop was just a low budget prototype with an innovative idea. With Joe, we're really doing the best we can and not really compromising.
As for the reverb thing, Nick (xelu,
http://love2d.org/forums/memberlist.php ... le&u=54544 ) is the one taking care of that, but don't worry, we ruthlessly iterate over everything.
NightKawata wrote:There's not a lot I can say about this that hasn't already been said.
It's a really well polished looking game, and it seems like it could be a lot of fun.
I'm looking forward to playing it when it comes out.
With that being said, cheers mate!
Thank you!
Lafolie wrote:Really well informed. I really hope you can keep up the quirkiness throughout the game. I often find that games offer something interesting that never really gets expanded on, becoming a vague, meaningless option or gimmick for the player to mildly enjoy. That said, I can't imagine that happening here, the game kinda relies on this hilarious relationship eh? Haha, can't wait to play the final game.
Yeah I think I know what you mean. What really helps in our case is that the flash prototype contains pretty much all the basic game elements that make up Joe, and we can easily tell where we went wrong, and what we did well so we can make more of it.
Re: Concerned Joe
Posted: Thu May 09, 2013 6:58 pm
by qaisjp