Hi willurd,
willurd wrote:I'm interested
I'll be honest though, I'm not great with physics or 3d math. [..] Anywho, I'm excited about helping out and seeing where this goes!
I'm really really glad to hear this, each and every contribution will be welcomed
You wouldn't need too much math or physics though, as set in design goals it will be trimetric projection, so most probably we wouldn't need advanced physics or math other than collisions with environment, nothing as fancy as box2D I think wouldn't be needed - unless someone finds and proves use for it. I don't see how it could be useful for this project - so in short - don't worry, for sure you will find something you will be able to do for this project
xnellex mentioned turn based fights, but it's worth to add that we also aim for dynamic fights, and we believe it can be done using timed time turn based systems too (how it is in to-be focus and posts earlier). Don't expect singleton 1-1 turns or wait-forever turns. They even can be hidden from player later or left to players preferences if we are to hide it, but still from mechanics point of view, they will be mostly turn based
Pretty soon there will be project on web, with prototypes as milestones and stuff that need contribution listed as tickets to take, everyone could browse trough what isn't done and just pick whatever one likes
So maybe now some small status update
It was mentioned in last post, focus will be posted today for voting (best estimate is within 3 hours), but there is slight change to what I said in past about that it will be final focus. Due to uncertainty if it will be accepted or not, game doesn't have name yet. In focus it is shown as THEGAME for easy substitution later on. We will choose all name from all propositions later (exact process will be described when time comes), but wait with it for at least seeing full focus or best for when it's accepted.
Voting for acceptance will be "Yes/No" poll, but with slight change in comparison to previous polls. Valid "No" votes are only those, where someone says "Why" in comment. It shouldn't be too hard to say why if you really think something is wrong, we are willing to fix any glitch in it, but we must know what doesn't work. If focus passes, all "No" votes will be considered by designers anyway, but are not necessary to end up in it - after all majority likes it how it is - unless we find some idea brilliant, then we will be happy to cherrypick it anyway. If focus wouldn't be accepted what's the darker scenario, we will browse trough potential reasons, propose one more solution for each problem (where applicable), and post a polls for "old version/compromise version/proposed version" to finally pick what was voted most. After that, we will have new focus that most agree with and we will repeat the process. Process will not be repeated more than 3 times, and best twice at most - after all if someone didn't liked something that was here before he could say it, and all that was changed was voted, so there shouldn't be reason to vote more than twice. Oh and more thing - not liking something that was voted before is no-go, such "No" vote shouldn't be counted I think. There is stuff we already agreed on and we shouldn't change it unless we don't want the project to end design stage in finite time. So the design goals are for now set in stone!
After focus is set, we choose name of the game - and when it's done we will open long time mentioned project page on web - we just wanted to name the project page same as game name and constant vision, that's why the wait
Oh, and one more thing - I'd be happy to have project posted on web somewhere around 18'th March - so two weeks. Don't expect polls to stay on long, they will be quickies (3-4 days probably) so if you want to vote, don't wait for others, just do it as soon as you see there is something to vote for