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Re: Zipperippers Showcase
Posted: Fri Mar 30, 2012 7:44 pm
by zipperipper
Here you go cattail, some of my past projects.
there's all of the demos from this thread, and some other demos too.
I should hope you know how to run the games in their folder form(dragging them onto your love.exe).
http://www.mediafire.com/?eujz2k6qzgbv6e6
Re: Zipperippers Showcase
Posted: Sat Mar 31, 2012 8:47 am
by Santos
Thanks for reuploading these, they're really cool!
Re: Zipperippers Showcase
Posted: Sat Mar 31, 2012 1:13 pm
by cattail
Thanks zipperipper for reupload demos.
I have someissue maybe about gov-firewall to get sites like dropbox , youtube ...
Unfortunately , I can't get
http://www.mediafire.com , is the demos too big to fit love2d.org?
or github is good to me ...
Thank U anyway.
Re: Zipperippers Showcase
Posted: Sat Mar 31, 2012 6:56 pm
by Nixola
It's not too big...
Re: Zipperippers Showcase
Posted: Sun Apr 01, 2012 3:05 am
by cattail
Nixola :
It's not too big...
Much appreciateed. yesterday I try polipo &tor no suceess...
Re: Zipperippers Showcase
Posted: Tue Apr 03, 2012 12:21 pm
by cattail
I try to make these demos for LÖVE0.8 , basicly modify conf.lua , and in main.lua add "escape" key to quit()
Re: Zipperippers Showcase
Posted: Tue Apr 03, 2012 12:26 pm
by cattail
One post Can only upload <=3 love files?
Re: Zipperippers Showcase
Posted: Tue Apr 03, 2012 12:31 pm
by cattail
And these Zipperippers demos is great.
Some demos is very slowly in my PC, so temply not covert them to LOVE 0.8.
Re: Zipperippers Showcase
Posted: Tue Apr 03, 2012 12:41 pm
by cattail
When I try to do with ballfall.love, I like it very much. But a bug stop me, It says "Incorrect number of parameters".
in function newCircleShape . But when I check wiki, it's seem right?
Is physics API changed in LOVE 0.8 and wiki haven't mention it? Or I miss something here or there?
Code: Select all
Synopsis
shape = love.physics.newCircleShape( body, x, y, radius )
Code: Select all
-- ballrad=5
shapes.ball = love.physics.newCircleShape(bodies.ball, 0, 0, ballrad ) -- main.lua line 15
edit: forget upload ballfall.love for LOVE 0.7 .
Re: Zipperippers Showcase
Posted: Tue Apr 03, 2012 3:14 pm
by cattail
And I found this useful:
viewtopic.php?f=4&t=8663
" love.physics in 0.8.0 (and its API documentation)"
For now I have convert ballfall.love to LOVE0.8, and don't know how many mistakes | bugs in it.
The importent part that I guess is about destroy :
In 0.7 is:
Code: Select all
bodies[shapenum]:destroy( )
bodies[shapenum] = nil
shapes[shapenum]:destroy( )
shapes[shapenum] = nil
table.remove(floorlines, lines_to_remove[i])
And when destroy shapes in 0.8, It says:
Code: Select all
attempt to call method 'destroy' (a nil value)
I have no idea about correct code, I cheat this to just play (also adjust line order )
Code: Select all
fixtures[shapenum]:destroy( ) -- for 0.8
fixtures[shapenum] = nil -- for 0.8
--shapes[shapenum]:destroy( ) -- in 0.7 this line is right
shapes[shapenum] = nil
bodies[shapenum]:destroy( )
bodies[shapenum] = nil
table.remove(floorlines, lines_to_remove[i])
Who can tell me what is the right way to destroy this ( shape polygon like short lines) ?