Hooray for innuendo!
Did you program any bias / favour / what ever-its-called into it? I spammed the space bar and my money didn't ever reach $0, so it looks like you're equally as likely to win as to lose.
my computer doesn't want to format the code properly right now, and I'm no good at reading walls of text, so I couldn't really find whether you did or not
LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Glad you like the innuendotimmeh42 wrote:Hooray for innuendo!
Did you program any bias / favour / what ever-its-called into it? I spammed the space bar and my money didn't ever reach $0, so it looks like you're equally as likely to win as to lose.
my computer doesn't want to format the code properly right now, and I'm no good at reading walls of text, so I couldn't really find whether you did or not
It does have weighted statistics, you must have just been lucky to not have your money reach $0, it happens to me all the time xD
- substitute541
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Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Mine is a bit more complex than random numbers. Mine is a strategy game, but what makes mine "random" is the fact that the enemies are randomly generated, in my game of course. As always, ain't telling it, don't wanna spoil the fun..Stelpa wrote:I know it's early, but my entry is rather simple and I am already finished, so here you are:
Title: My Pretty Little Pink Slot
Description: Play with my slot!
Username: Stelpa
Love Version, Technical Notes, Controls and Help, Miscellaneous Notes: Created with Löve 0.8.0, used the TEsound library, though no extra work should be required apart from the standard Löve 0.8.0 installation. Press space to crank the lever, press space again to make the machine stop spinning. Press Q at any time to leave the casino. Different messages will be displayed depending on how much money you had when you left. Credits are in main.lua.
Enjoy
Currently designing themes for WordPress.
Sometimes lurks around the forum.
Sometimes lurks around the forum.
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
I can't wait to seesubstitute541 wrote:Mine is a bit more complex than random numbers. Mine is a strategy game, but what makes mine "random" is the fact that the enemies are randomly generated, in my game of course. As always, ain't telling it, don't wanna spoil the fun..
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Title: The Big Red Button
Description: Space shooter.
Username(s): Nsmurf
Love Version, Technical Notes, Controls and Help, Miscellaneous Notes: Made for love 0.8.0. Instructions are in game. Submit bug reports and feedback here.
download is here.
(I don't want to bother synching files)
Last edited by Nsmurf on Mon Nov 12, 2012 6:51 pm, edited 2 times in total.
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Wow! Very neat! A few things from a quick testing (I understand this is a demo, these aren't supposed to be critical or hurtful, only helpful );Nsmurf wrote:I'm not quite done yet, but I've posted a demo...
1. Typo in opening text says "I am Doc, you personal assistant."
2. Perhaps make the text print a bit more quickly, or allow speedup with space? Also, if you end up adding sound, having a beepy sound effect play on each letter printed would be very neat
3. Player handles a bit slowly, and enemies could do with some more variety (e.g. strafing, aiming, etc). Enemies which do not strafe firing straight ahead without a hitbox large enough to easily hit in vertical shooters is not usually a good idea, as it isn't very exciting and often leads to frustration... unless you're playing space invaders, that is
4. Asteroids can't be hurt/destroyed. Is this intentional? Perhaps the classic "breaks into two smaller asteroids" may work here?
The core "chance" mechanic is VERY clever, I like it quite a bit! Can't wait to see the final product, great work so far
Last edited by Stelpa on Mon Oct 29, 2012 9:46 pm, edited 3 times in total.
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Thanks, I will fix that.Stelpa wrote:1. Typo in opening text says "I am Doc, you personal assistant."
I do plan to add a beep sound, but I'm procrastinating, because my earbuds don't do well with love.Stelpa wrote:2. Perhaps make the text print a bit more quickly, or allow speedup with space? Also, if you end up adding sound, having a beepy sound effect play on each letter printed would be very neat
I am planing to add enemy AI at some point.Stelpa wrote:3. Player handles a bit slowly, and enemies could do with some more variety (e.g. strafing, aiming, etc)
I' going to make the asteroids break, yesStelpa wrote:4. Asteroids can't be hurt/destroyed. Is this intentional? Perhaps the classic "breaks into two smaller asteroids" may work here?
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
Here we are, nearing the halfway point! Anyone willing to give an update on their entry?
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
dammit canvases are allowed, thanks, i can't play half the games.
u wot m8
Re: LOVEFEST III: REVENGE OF THE FEST (THEME: CHANCE)
We will have to wait and see, I sort of doubt that that many games would utilize canvases, but maybe I am wrong. If it becomes a major issue we can take action, don't want to exclude people :\rokit boy wrote:dammit canvases are allowed, thanks, i can't play half the games.
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