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Re: LSD - Little Sticky Destroyer

Posted: Wed Sep 12, 2012 6:40 pm
by josefnpat
I will pull from tip and try again when I get home.

I just ran it on my netbook, and it runs from tip, but lags horribly.

That and the mouse is very sensitive.

Re: LSD - Little Sticky Destroyer

Posted: Wed Sep 12, 2012 8:24 pm
by qaisjp
josefnpat wrote:I will pull from tip and try again when I get home.

I just ran it on my netbook, and it runs from tip, but lags horribly.

That and the mouse is very sensitive.
I can't speak about the lag, my computer is too slow to differentiate between program lag or PC lag.
Mouse sensitivity depends on your OS mouse settings.

Re: LSD - Little Sticky Destroyer

Posted: Wed Sep 12, 2012 9:21 pm
by josefnpat
qaisjp wrote:I can't speak about the lag, my computer is too slow to differentiate between program lag or PC lag.
I've run many love games on this machine cleanly. Here are my specs;

Code: Select all

seppi@seppi-1001PX:~$ uname -a
Linux seppi-1001PX 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43 UTC 2012 i686 i686 i386 GNU/Linux
seppi@seppi-1001PX:~$ head -n1 /etc/issue
Ubuntu 12.04.1 LTS \n \l
seppi@seppi-1001PX:~$ grep MemTotal /proc/meminfo
MemTotal:        1015712 kB
seppi@seppi-1001PX:~$ grep "model name" /proc/cpuinfo
model name	: Intel(R) Atom(TM) CPU N450   @ 1.66GHz
model name	: Intel(R) Atom(TM) CPU N450   @ 1.66GHz
qaisjp wrote:Mouse sensitivity depends on your OS mouse settings.
I think it's due to the resolution of the game. I will report when I get home.

Code: Select all

xrandr -seppi@seppi-1001PX:~$ xrandr
Screen 0: minimum 320 x 200, current 1024 x 600, maximum 4096 x 4096
LVDS1 connected 1024x600+0+0 (normal left inverted right x axis y axis) 220mm x 129mm
   1024x600       60.0*+   65.0  
   800x600        60.3     56.2  
   640x480        59.9  
VGA1 disconnected (normal left inverted right x axis y axis)

Re: LSD - Little Sticky Destroyer

Posted: Thu Sep 13, 2012 7:07 am
by qaisjp
Do note it doesn't change the resolution of the screen, only sets the game to your OS resolution and full-screen it.
We use love.mouse.getCursor() so I don't see how that can break up... perhaps a LOVE bug.

Re: LSD - Little Sticky Destroyer

Posted: Thu Sep 13, 2012 2:27 pm
by paranoiax
josefnpat wrote:
qaisjp wrote:I can't speak about the lag, my computer is too slow to differentiate between program lag or PC lag.
I've run many love games on this machine cleanly. Here are my specs;

Code: Select all

seppi@seppi-1001PX:~$ uname -a
Linux seppi-1001PX 3.2.0-29-generic-pae #46-Ubuntu SMP Fri Jul 27 17:25:43 UTC 2012 i686 i686 i386 GNU/Linux
seppi@seppi-1001PX:~$ head -n1 /etc/issue
Ubuntu 12.04.1 LTS \n \l
seppi@seppi-1001PX:~$ grep MemTotal /proc/meminfo
MemTotal:        1015712 kB
seppi@seppi-1001PX:~$ grep "model name" /proc/cpuinfo
model name	: Intel(R) Atom(TM) CPU N450   @ 1.66GHz
model name	: Intel(R) Atom(TM) CPU N450   @ 1.66GHz
qaisjp wrote:Mouse sensitivity depends on your OS mouse settings.
I think it's due to the resolution of the game. I will report when I get home.

Code: Select all

xrandr -seppi@seppi-1001PX:~$ xrandr
Screen 0: minimum 320 x 200, current 1024 x 600, maximum 4096 x 4096
LVDS1 connected 1024x600+0+0 (normal left inverted right x axis y axis) 220mm x 129mm
   1024x600       60.0*+   65.0  
   800x600        60.3     56.2  
   640x480        59.9  
VGA1 disconnected (normal left inverted right x axis y axis)
To be honest, i wouldn't expect the game to run smooth with your specs.
Especially not on a Intel Atom CPU. There are a lot of physics bodys to be calculated.

I'm running an Athlon II x2 240 @ 2 x 2,8 ghz on 1920 x 1080 with around 75 fps.

Everything else was already answered by qaisjp...

Re: LSD - Little Sticky Destroyer

Posted: Thu Sep 13, 2012 3:48 pm
by qaisjp
paranoiax wrote:There are a lot of physics bodys to be calculated.
Options:
Physics:
-- Disable block explosion particles (0/1)
-- Disable character explosion particles (0/1)

Should implement that...

Re: LSD - Little Sticky Destroyer

Posted: Thu Sep 13, 2012 4:05 pm
by paranoiax
qaisjp wrote:
paranoiax wrote:There are a lot of physics bodys to be calculated.
Options:
Physics:
-- Disable block explosion particles (0/1)
-- Disable character explosion particles (0/1)

Should implement that...
done! :awesome:

Re: LSD - Little Sticky Destroyer

Posted: Thu Sep 13, 2012 5:45 pm
by qaisjp
Now to create a menu for that.. should be simple :P

Re: LSD - Little Sticky Destroyer [NEW DEMO]

Posted: Sun Sep 23, 2012 3:33 pm
by paranoiax
I updated the OP. There's a new Demo with 10 Levels and all the features and improvements, we've been working on. And a Super-Awesome-Special-Reward ©®™ for those who complete the demo levels :awesome:

Go check out the OP!

Re: LSD - Little Sticky Destroyer [NEW DEMO]

Posted: Sun Sep 23, 2012 8:06 pm
by qaisjp
Awesome!
I didn't get anything special when I finished them all, just went to menu :(