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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Nov 19, 2012 7:42 am
by Roland_Yonaba
Raytracing...

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Nov 19, 2012 8:55 am
by substitute541
Roland_Yonaba wrote:Raytracing...
... Srsly?

And I am working on a lots of classes (like a line segment based circular bar loader...)

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Nov 19, 2012 9:19 am
by Roland_Yonaba
substitute541 wrote:
Roland_Yonaba wrote:Raytracing...
... Srsly?
Too short question for me....What's that supposed to mean ? :huh:

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Nov 19, 2012 11:45 am
by substitute541


If a picture is worth a thousand words, and videos are made of thousands of pictures, should a video worth a billion words?

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Nov 20, 2012 5:35 pm
by Roland_Yonaba
Still polishing my sources.
It starts looking gorgeous...

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 22, 2012 5:20 pm
by Jasoco
Okay, I'll bite. I've started playing around with 3D again. Back to working on a new Star Fox type clone.
Screen Shot 2012-11-22 at 12.11.49 PM.png
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Really, it's not so much a Star Fox engine as a general 3D engine. The obvious problems being that there's no support for actual 3D type stuff like clipping and texture mapping and there's no easy way to get reliable z-sorting as sometimes triangles will still pop forward when they're not supposed to. But I plan on working around those limitations. Also I haven't implemented lighting (And might not really) or rotation of anything yet.

Who knows. Everyone remembers my last Star Fox thread. This time I've rewritten it from the ground up. Sorry about the low FPS, it usually runs faster.

I'll create a thread if anything good comes of it. Hopefully I won't get distracted again. Or frustrated.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 22, 2012 6:44 pm
by Roland_Yonaba
Jasoco wrote: I'll create a thread if anything good comes of it. Hopefully I won't get distracted again. Or frustrated.
So please don't, as it looks promising.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 22, 2012 8:07 pm
by StoneCrow
Jasoco wrote:there's no support for actual 3D type stuff like clipping and texture mapping
anyone know a way to hack this in? or will we ever get these features?

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Nov 23, 2012 1:59 pm
by SimonLarsen
Teaser for a firefighting game we're working on.
Not much firefighting yet, but you can commit suicide if that's your thing.
7o7Nn.gif
7o7Nn.gif (423.23 KiB) Viewed 587 times

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Nov 23, 2012 2:30 pm
by Larsii30
SimonLarsen wrote:Teaser for a firefighting game we're working on.
Not much firefighting yet, but you can commit suicide if that's your thing.
Image
*-* haha great. Can't wait. firefighting is my thing ( volunteer firefighter ) c: