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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Nov 12, 2012 8:24 am
by monsieur_h
Nice ! I especially like the graphics and animations. Would you mind liking your "LÖVE POWERED" splashscreen? I did not find it anywhere.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Nov 12, 2012 11:34 am
by StoneCrow
Yay officially back to work now:
Fixing libraries;
Been writing in some more control functions into A.Tree (per leaf volume and pitch) as well as a new menu gadget to replace the current tool selection system;
Also got some work done on converting SIP to IVA (Synergetic Interface Program to Intelligent Virtual Assistant) so it can make use of my new fixed deep program search library and my save library which i just fixed to be able to interpret any table information into a lua save file which just loads into the game like a library and adjusts settings to fit with the save.

All in all good stuff, reason for the extra work time is i just quit my Indian restaurant job, was sick of £3 an hour pay :death: ... would be nice to make some money off of my programs, any suggestions? main problem is not having anything finished atm :rofl: !

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Nov 12, 2012 4:10 pm
by Larsii30
monsieur_h wrote:Nice ! I especially like the graphics and animations. Would you mind liking your "LÖVE POWERED" splashscreen? I did not find it anywhere.
yep, I did it on my own some time ago. You can find it here:
Link

edit.
new DevLoG. :)

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 15, 2012 2:29 pm
by Darky
Some stuffs I'm working on :

A Space RTS (hopefully playable online)
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A Battle Painter Clone (up to 64 players with joypad) :
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A Tank Battle game (up to 64 players with joypad) :
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A little Strategie game (inspired by http://www.ics.uci.edu/~eppstein/cgt/zigzag.html) :
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A Football game (with physics) (up to 64 players with joypad) :
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A survival game (based on physic's stuff like fluid/bouncing etc..) (up to 64 players with joypad) :
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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 15, 2012 3:51 pm
by Larsii30
Everything looks pretty clean ( exept the tanks ). Are you working on all of this at the same time ?? :o

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Nov 15, 2012 3:57 pm
by Darky
Yeah, I'm working on a Party-game. (Like Mario Party but.. with blobs. And a lot more nervous)

(for tanks : It works fine but i have to admit that there's something wrong with the graphics.. somthing to do with perspective i guess..)

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Nov 16, 2012 7:33 am
by Roland_Yonaba
@Darky: Aren't you obsessed with the number 64, by the way ? :awesome:
Seriously, looks great!

Re: What's everyone working on? (tigsource inspired)

Posted: Sat Nov 17, 2012 1:50 pm
by Sosomojo
Working on an isometric pretty basic dungeon crawler RPG in my spare time. Looking into using Love as the engine. Looks likely at the moment. Sitting on tons of graphics I've made that I need to start using. Making some progress everyday now.

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Nov 18, 2012 8:33 pm
by Larsii30
I make progress on my 2D Platformer which I call " Gill ". But there's still a loooooot of work :monocle:
I will post regularly progress infos and test versions on the github site ( Gill on GitHub ) if anyone want to
try the newest dev versions.
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Re: What's everyone working on? (tigsource inspired)

Posted: Sun Nov 18, 2012 11:30 pm
by Nsmurf
I'm working with a friend on a game called Piper.