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Re: Simple Tiled Implementation - STI v0.14.1.11
Posted: Thu Jan 07, 2016 9:39 am
by premek
Karai17 wrote:I would not actively use object layers, I would transfer object data over to a custom layer if you plan to create dynamic objects.
OK, thanks, will try it
Re: Simple Tiled Implementation - STI v0.14.1.11
Posted: Tue Jan 12, 2016 7:36 pm
by Rishavs
Hi Karai
I will try to explain my issue again.
When I try to use staggered isometric maps, the 21st column of tiles overlaps on top of 20th tile column.
I am adding screenies to better explain what I mean.
Of course when I use map bounds, then that exact column becomes the cut off for the map (so even if my map was a 50x50 grid, it will only render 21x21. If i dont use map bounds then all tiles are rendered however the 21st tiles render on top of the 20th one.)
Re: Simple Tiled Implementation - STI v0.14.1.11
Posted: Tue Jan 12, 2016 7:43 pm
by Nixola
It looks as if spritebatches were drawn in the wrong order, at a first glance
Re: Simple Tiled Implementation - STI v0.14.1.11
Posted: Tue Jan 12, 2016 7:45 pm
by Rishavs
yeah. its as if STI first draws the first 20 tiles in a row then start with next row. after 20x20 is done, then we start on the next batch.
Re: Simple Tiled Implementation - STI v0.14.1.11
Posted: Tue Jan 12, 2016 7:50 pm
by Karai17
Try adjusting the draw order in Tiled. STI supports all the draw orders.
Re: Simple Tiled Implementation - STI v0.14.1.11
Posted: Tue Jan 12, 2016 8:01 pm
by Rishavs
well right down and left down give me this exact output. the other two completely wonky up my map.
Re: Simple Tiled Implementation - STI v0.14.1.11
Posted: Tue Jan 12, 2016 8:37 pm
by Karai17
I think the issue is that sprite batches aren't being drawn in the right order, just being prepared in that order. I can fix that.
Re: Simple Tiled Implementation - STI v0.14.1.12
Posted: Tue Jan 12, 2016 8:59 pm
by Karai17
I pushed a fix, let me know if it works for you.
Re: Simple Tiled Implementation - STI v0.14.1.12
Posted: Wed Jan 13, 2016 3:31 am
by Rishavs
nup. still the same.
attaching the map for you.
Re: Simple Tiled Implementation - STI v0.14.1.12
Posted: Fri Mar 18, 2016 11:45 pm
by zugende
Hi everyone,
not sure If i missed something..but I can't find the
sti.lua file. Can someone help me?
Thaaanks a lot!
Best
Basti