Simple Tiled Implementation - STI v1.2.3.0

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premek
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Re: Simple Tiled Implementation - STI v0.14.1.11

Post by premek »

Karai17 wrote:I would not actively use object layers, I would transfer object data over to a custom layer if you plan to create dynamic objects.
OK, thanks, will try it
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Rishavs
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Re: Simple Tiled Implementation - STI v0.14.1.11

Post by Rishavs »

Hi Karai

I will try to explain my issue again.
When I try to use staggered isometric maps, the 21st column of tiles overlaps on top of 20th tile column.

I am adding screenies to better explain what I mean.

Of course when I use map bounds, then that exact column becomes the cut off for the map (so even if my map was a 50x50 grid, it will only render 21x21. If i dont use map bounds then all tiles are rendered however the 21st tiles render on top of the 20th one.)
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Nixola
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Re: Simple Tiled Implementation - STI v0.14.1.11

Post by Nixola »

It looks as if spritebatches were drawn in the wrong order, at a first glance
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Rishavs
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Re: Simple Tiled Implementation - STI v0.14.1.11

Post by Rishavs »

yeah. its as if STI first draws the first 20 tiles in a row then start with next row. after 20x20 is done, then we start on the next batch.
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Karai17
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Re: Simple Tiled Implementation - STI v0.14.1.11

Post by Karai17 »

Try adjusting the draw order in Tiled. STI supports all the draw orders.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

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Rishavs
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Re: Simple Tiled Implementation - STI v0.14.1.11

Post by Rishavs »

well right down and left down give me this exact output. the other two completely wonky up my map. :cry:
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Karai17
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Re: Simple Tiled Implementation - STI v0.14.1.11

Post by Karai17 »

I think the issue is that sprite batches aren't being drawn in the right order, just being prepared in that order. I can fix that.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé
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Karai17
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Re: Simple Tiled Implementation - STI v0.14.1.12

Post by Karai17 »

I pushed a fix, let me know if it works for you.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé
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Rishavs
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Re: Simple Tiled Implementation - STI v0.14.1.12

Post by Rishavs »

nup. still the same. :(

attaching the map for you.
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zugende
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Re: Simple Tiled Implementation - STI v0.14.1.12

Post by zugende »

Hi everyone,

not sure If i missed something..but I can't find the sti.lua file. Can someone help me? :crazy:

Thaaanks a lot!
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Basti
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