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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 12:00 am
by Nsmurf
Triplenox wrote:Image
Looks nice for something early in development.

Why do you use photoshop when there are things like GIMP and Paint.NET around?

My motto for tech stuff is this:
Nsmurf wrote:Anything I need is freeware or hardware.
(Translate: I don't like to pay for software.)

Anyways, I like the look of the game, but i am curious what you are planning to turn it into.

Also:
Looking at the code on your screen, I would write it like this:

Code: Select all

player = {
x = 100,
y = 100,
speed = 180,
health = 20,
damage = 5
}
but your way is fine too. How would other people write that?

Keep up the good work.

- Nsmurf

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 12:15 am
by Nixola
Nsmurf wrote:How would other people write that?
It depends on my mood

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 1:03 am
by Qcode
Nsmurf wrote:How would other people write that?
I would write it the same way triplenox did.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 3:18 am
by Nsmurf
I am working on failing at trying to make the perfect platformer engine.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 5:59 am
by Triplenox
Nsmurf wrote:
Triplenox wrote:Image
Looks nice for something early in development.

Why do you use photoshop when there are things like GIMP and Paint.NET around?

My motto for tech stuff is this:
Nsmurf wrote:Anything I need is freeware or hardware.
(Translate: I don't like to pay for software.)

Anyways, I like the look of the game, but i am curious what you are planning to turn it into.

Also:
Looking at the code on your screen, I would write it like this:

Code: Select all

player = {
x = 100,
y = 100,
speed = 180,
health = 20,
damage = 5
}
but your way is fine too. How would other people write that?

Keep up the good work.

- Nsmurf
I didn't pay for Photoshop, lol, it's wayyy to over priced, Keaton who worked on Mari0 is doing the art for us too :3 He uses Paint.net and Adobe Flash too ^-^

I'd like to thank people who have told me how to improve my code, tack :3 (Swedish for Thank You!)

Kind Regards,

-Triplenox

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 7:45 am
by substitute541
I am working on a two player racing game... Here it is so far
Wooo...
Wooo...
mygame.gif (334.04 KiB) Viewed 3313 times
About the gif quality... size concerns, and I have a pretty slow net so yeah.

Edit : Aw man, forgot to remove the "finger" icon. Whatever...

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 8:05 am
by Roland_Yonaba
substitute541 wrote:I am working on a two player racing game... Here it is so far
Wuut ?
These cars are running up to the skies... :awesome:

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 8:44 am
by SimonLarsen
Not LÖVE related, but wanted to share anyway:
Just took a course on the principles behind 3D graphics. We were required to turn in a simple game to qualify for the oral exam so I made this simple Portal clone:
ImdKI.png
ImdKI.png (702.71 KiB) Viewed 646 times

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 8:52 am
by Nixola
Download link? :awesome:

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Oct 11, 2012 9:58 am
by substitute541
Roland_Yonaba wrote:
substitute541 wrote:I am working on a two player racing game... Here it is so far
Wuut ?
These cars are running up to the skies... :awesome:
... o.e