Re: "Questions that don't deserve their own thread" thread
Posted: Sat Jan 23, 2016 11:19 am
At 400 posts I would imagine this thing would be stickied by now lol.
that idea has been on my mind for some time but i actually feel that there's a better way. i just discovered love frames and now studying it. do you think it would be better that drawing a rectangle and text?bobbyjones wrote:You can draw a box with text and check for the mouse \o/
nvm, its not compatible with 0.10.0 . guess ill have to settle with rectanglesjalamaya wrote:that idea has been on my mind for some time but i actually feel that there's a better way. i just discovered love frames and now studying it. do you think it would be better that drawing a rectangle and text?bobbyjones wrote:You can draw a box with text and check for the mouse \o/
Maybe the version you found isn't, but the is a 0.10 fork over at https://github.com/cyborgize/LoveFramesjalamaya wrote:nvm, its not compatible with 0.10.0 . guess ill have to settle with rectanglesjalamaya wrote:that idea has been on my mind for some time but i actually feel that there's a better way. i just discovered love frames and now studying it. do you think it would be better that drawing a rectangle and text?bobbyjones wrote:You can draw a box with text and check for the mouse \o/
you can use something like this: http://pastebin.com/u15v5h30jalamaya wrote:new love2d user here. what can i use as substitute for love.window.showMessageBox()? im trying to create a messagebox that is attached to my window and i can change its design and remove title bar and disable everything that is behind said messagebox like a prompt when you are about to exit a game, something like that. tnx
You basically just described particle systems.murks wrote:I have an idea for a game mechanic that would require game objects to emit 'clouds', or something like that. Cloudy colourful things in all directions. Possibly also directed in a cone or something. The colourful clouds would linger around a bit and intermix or at least overlap and thus result in mixed colours.
Is that possible?
How?
Can it be fast enough to fill the whole screen on your average five year old laptop with integrated graphics?