What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Although, is possible to implement "matrix shadows" how in CS2D (for video cards, that not support "canvas"):
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Dynamic shadows (LOVE 0.8.0, use "canvas"):
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minism
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Re: What's everyone working on? (tigsource inspired)

Post by minism »

Although theres not a single line of Lua in this, just wrote this simple web service to provide a "master server" that I can run for future Love2D multiplayer projects. Working on interfacing with it in Lua at the moment.
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Rhinoceros
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Re: What's everyone working on? (tigsource inspired)

Post by Rhinoceros »

This.

It's a VN named "Bloody Mind". It's being made by my friends and I.

I'm not entirely sure why we are doing this.

Also, we don't have an artist. So we're failing half of the requirements of a visual novel.
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GarbagePillow
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Re: What's everyone working on? (tigsource inspired)

Post by GarbagePillow »

I'm messing around with doing terrain texturing (as well as things like grass and flowers) using patches of texture applied at poisson disc locations, to avoid the repetitive appearance of texturing on a regular grid.
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substitute541
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Re: What's everyone working on? (tigsource inspired)

Post by substitute541 »

I've been working on Love3D(0% raycasting, just pure formulas that make sense)...
Currently designing themes for WordPress.

Sometimes lurks around the forum.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Gee, we should have a Love button on this forum.
Great, Antonio.
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