Re: Animations And LÖVE (AnAL) - The animations replacement
Posted: Thu Jun 03, 2010 3:56 pm
Reuploaded.
IOW, if you are using this for new projects, you are doing it wrong.bartbes wrote:As I said before, this lib is here to provide legacy support for animations.
No spritebatches, quads (AnAL uses quads internally). They are like the animations of old, only far more powerful.Lap wrote:What's a better alternative? The only thing I could think of doing differently is using spritebatches.
I knew that's not what you meant, and that's not what I said either.Lap wrote:I know AnAL doesn't use spritebatches. I wasn't asking if it did.
Because Quads are much more powerful than the old animation library. And I have my own animations in Tribe.Lap wrote:I'm at a loss for why I wouldn't want to use this for new projects and was wondering how different you could even make another animation library.
No, but in general it is: the more things stay the same, the better suited SpriteBatches are (which rules them out for animations).Lap wrote:Side question- Does anyone know at about how many draws of the same image it becomes worthwhile to switch to spritebatches?
I can easily use spritebatches to make a similar animation system, it would just be slower under most situations. AnAL using quads doesn't prove anything besides the fact that AnAL uses quads, which we already knew.Robin wrote: You can't use SpriteBatches for this, but you can use Quads. I proved I was right by saying that AnAL uses Quads.
I didn't mean it is completely impossible, just that it just plain wrong, like using binary strings to represent numbers.Lap wrote:I can easily use spritebatches to make a similar animation system, it would just be slower under most situations.
It proves that Quads can be used, and that was my point.Lap wrote:AnAL using quads doesn't prove anything besides the fact that AnAL uses quads, which we already knew.
Because it is inherently less powerful than using Quads. Sure, you can use AnAL, but it probably won't be supported, and you'll need to work around the limitations of the legacy Animation system.Lap wrote:The question is, why wouldn't I want to use AnAL? If we agree that quads are the best way to do animations and AnAL uses quads what's the problem here?