Hello again! I'm back with a 'new' update for people to try out!
I've been sitting on this one for a while now, since I've both been busy with new assignments (which aren't done), and am easily distracted by other programming projects. I expected this to be a fairly minor change, but I'm looking at my changelog notes and it adds up to a fair bit of change:
Changelog:
- New sliding animation
- Improvements to bonk physics
- Props now support animations
- Added roll jump
- Added logic entities
- Flapping force changed
Known bug: sometimes you will now go upside down while walking - I'm not sure what causes it yet but it is on my radar.
Also, I foolishly broke some of my vector maths, I think I got most of them but please let me know if you get an error.
Roll Jump
While you are tucked in a ball, you can press space to jump in the direction you are pointing - if you are moving at speed, you will be redirected, looking a bit of velocity in the process, while if you are not moving very fast, velocity will be added.
Flapping force changed
I noticed people who tested the game had trouble learning to fly upwards, and would often get stuck beneath the floating rock bridge. As a result, the way flapping works has been changed a little.
- You get a bonus flap force when moving slowly
- The force produced while at max speed has been lowered a little (it's not all that noticeable)
Added logic entities
These will help me design the upcoming puzzle sections - they're currently designed to allow the connection of braziers and doors, and have special logic types.
Let me know what you think of these changes!