
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop,
web :: twitter.com/GamesBreakfast
progress ::
+ Started the weapons overhaul
+ All weapons stats re-adjusted
+ Finally added bullets to the game. They replace the ominous white spheres
- currently they are to scale at least for line width and caliber, so we definitely need to double or triple that for visibility
+ Added coaxial machine guns to most turrets, which is used exclusively for infantry
+ Added ability of heavy MGs to attack helicopters
+ Added omnidirectional missiles, shells, bullets, and other visuals for munitions
+ Added pitch and yaw limits to weapons aiming
+ Weapon visuals are now fired from the correct nodes
+ Weapons can now have multiple munition nodes, so a rocket volley can spawn rockets from each tube
+ Munitions now are just normal entities and can now have health and armor
+ Added 'line of sight' aiming, which prevents aiming when there is buildings or terrain in the way
+ Added ammo limits, so that aircraft can not reload in mid-air
+ Overhauled the pricing and a lot of stats to be extrapolated from real-world values.
+ All stats readjusted. All vehicle costs reduced by around half.
+ Version 0.04 released and is available here:
https://balancedbreakfast.itch.io/bombs-and-bullets
+ Here is the current music playlist for anyone that wants a listen:
https://soundcloud.com/user-255042164/sets/b-b-ost
