blurymind wrote:I have a 10 inch galaxy tab tablet.
IS it possible to develop games that have a 720 hd resolution- where possible?
How do you run this on android? I did not see any apk files. So I assume you load the love file with android's version of love2d
I saw as a big disadvantage pico-8s resolution cap and other limitations. With love2d one does not have to have these limits, considering that not everyone is using a tiny screen and a weak processor
Sorry for my late answer,
The way to run LIKO-12 on Android is to install LOVE from google play, and download the .love file, use an advanced files explorer (es file manager works for me) and open the .love file, LIKO-12 should work.
In case if you are annoyed of opening the filemanager, it's better rename the file from .love to .zip, then extract it to "sdcard/lovegame/" where main.lua will be at "sdcard/lovegame/main.lua", finally run the love app normally and LIKO-12 should show up.
For the keyboard issues, i haven't used and physical keyboard, but I use "Hacker's Keyboard" (install it from play store), then apply the experimental transparent theme.
LIKO-12 has been not completely tested on Android, and you may experience a lot of issues (technomancy had some), especially that my mobile has some offset issues [I applied a fix, but it broke it for all other phones (notice most things are shifted down) (my phone is samsung sm-j700h) ]
The android support is somehow for more LOVE framework experienced users..
Bad news
:
I got almost busy for my school, being not able to use my mobile all week days expect Thursday, yeah, that's so boring and killer, but I'll do my best to do weekly checks.
Thanks for your nice feedback
, you are remembering me when I was a small kid like you (before 4 years
)