uederson wrote: ↑Wed Jun 21, 2017 7:42 pm
Hi!
How are you guys?
This is really great! Thank you so much for share this with us!
I tried my lua code and worked fine using your love version, but sadly, when I build my own app, it is giving me an error when I try to run the app on Android.
Pls check attached picture.
Can someone pls point me what is wrong?
See this:
https://love2d.org/wiki/Game_Distribution#Android .
[EDIT]
How you is brazilian i'm go write portuguese.
Se estiver tentando construir pelo projeto do npinochet, o fork do love-android, tente:
1) Atualmente só o NDK r14 ou - funciona.
2) Configurar as variáveis ANDROID_NDK, ANDROID_SDK, and ANDROID_HOME com os caminhos do NDK, SDK e SDK respectivamente.
3) Só funciona com sdk tools antigos que ainda suportem ant (25.2-)
4) O diretório assets que conterá o game.love deve ficar no diretório raiz do projeto que é aonde o AndroidManifest.xml fica.
5) ndk-build -j4 para compilar a primeira vez os pacotes c/c++ (é o que falta no seu aparentemete)
6) Depois é só 'ant release' para o apk (é gerado em bin).
[ENGLISH]
If you are trying to build by npinochet project, try:
1) Currently only the NDK r14 or - works.
2) Configure the variables ANDROID_NDK, ANDROID_SDK, and ANDROID_HOME with the NDK, SDK and SDK paths respectively.
3) Only works with older sdk tools that still support ant (25.2-)
4) The assets directory that will contain the game.love should be the root directory of the project that where contains the AndroidManifest.xml.
5) Do 'ndk-build -j4' to compile the first time packages c / c ++ (this is what is missing apparently)
6) Then it is only do 'ant release' for generate apk (it will stay in bin).