General discussion about LÖVE, Lua, game development, puns, and unicorns.
I~=Spam
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by I~=Spam » Mon May 11, 2015 4:35 pm
Or maybe could it be the long requested 1.0.0 release with official android + ios support.
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slime
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by slime » Mon May 11, 2015 7:23 pm
I~=Spam wrote: Or maybe could it be the long requested 1.0.0 release with official android + ios support.
LÖVE 0.10.0 will be the next big version, not 1.0.0.
0.10.0 will include official iOS and Android support though.
I~=Spam
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by I~=Spam » Mon May 11, 2015 7:39 pm
slime wrote: I~=Spam wrote: Or maybe could it be the long requested 1.0.0 release with official android + ios support.
LÖVE 0.10.0 will be the next big version, not 1.0.0.
0.10.0 will include official iOS and Android support though.
Awesome!
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wolrajhti
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by wolrajhti » Wed Jul 29, 2015 4:25 pm
do you know when the 0.10.0 version will be released ?
all new features are awesome !
slime
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by slime » Wed Jul 29, 2015 8:14 pm
wolrajhti wrote: do you know when the 0.10.0 version will be released ?
We don't have a specific release date yet. There are still several planned features to implement / finish implementing, but I'm already pretty happy with it. The in-progress changelog is at the [wiki]0.10.0[/wiki] wiki page.
georgeprosser
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by georgeprosser » Sun Aug 02, 2015 9:26 pm
Wow, 0.10.0 is looking like a really big release!
SiENcE
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by SiENcE » Mon Aug 03, 2015 2:40 pm
@slime
Still no OpenAL EFX support :-( ? I need it so badly.
slime
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by slime » Mon Aug 03, 2015 4:47 pm
Help with the design and/or implementation of that would be welcome!
SiENcE
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by SiENcE » Mon Aug 03, 2015 10:19 pm
Okay i'll try to write draft. But I cannot implement it. I'm not good in c/c++. I code mostly J2EE.
cyanisaac
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by cyanisaac » Tue Aug 04, 2015 2:46 am
I am just super excited that Love 0.10.0 will support OpenGLES. That means that Love will be able to run on the Raspberry Pi, that will unlock so many possibilities
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