Page 5 of 6

Re: LÖVE-Jam 2 [Started!]

Posted: Tue Sep 09, 2014 10:18 pm
by davisdude
Unfortunately, I won't finish either. Too bad, too, because I liked my idea. I did find out some valuable information about my default program: I didn't have a menu system set up. I spent a good amount of time getting my menus objects to agree with my entity objects.

Re: LÖVE-Jam 2 [Started!]

Posted: Wed Sep 10, 2014 12:31 pm
by HugoBDesigner
I didn't have enough time to finish my game either, but I'll sure keep working on it. This Jam was amazing, and it helped me a lot improving my coding skills! For example: never, in my entire life, I thought I'd do a physics engine. The ones I've seen were so much complicated and confusing for me that I thought I'd never BE ABLE to do something similar. And I just did! I learned how to use Sprite Batchs (many people may think it is really easy, but I didn't know how to use them AT ALL, until now).
I liked a lot the game I was making, so I'll keep working on it, even though I can't send it to the Jam anymore. Good luck to the other competitors!

Re: LÖVE-Jam 2 [VOTING!]

Posted: Wed Sep 10, 2014 3:33 pm
by Davidobot
Alright it's over now. 3 games in total were submitted. Please vote for your favorite games!

Re: LÖVE-Jam 2 [VOTING!]

Posted: Wed Sep 10, 2014 3:53 pm
by HugoBDesigner
I couldn't play two of the three games because they require canvases and my lousy, lousy PC can't support them :(

Re: LÖVE-Jam 2 [VOTING!]

Posted: Wed Sep 10, 2014 11:44 pm
by veethree
Only 3 submission huh. I think this jam had pretty bad timing, I was gonna participate, But couldn't find the time to make anything playable. And i see a few other people had similar problems. Perhaps the next one will fall on a better time. I'll definitely vote though.

Re: LÖVE-Jam 2 [VOTING!]

Posted: Thu Sep 11, 2014 5:18 am
by jjmafiae
veethree wrote:Only 3 submission huh. I think this jam had pretty bad timing, I was gonna participate, But couldn't find the time to make anything playable. And i see a few other people had similar problems. Perhaps the next one will fall on a better time. I'll definitely vote though.
I have been drowned in school work and other important matters so I couldn't find time either, next time it would be smarter to do it in a weekend or in a vacation. :cry:

Re: LÖVE-Jam 2 [VOTING!]

Posted: Fri Sep 12, 2014 10:56 am
by murks
How/where can I vote?
Anyway, I like all three games, no idea which one to vote for...

Re: LÖVE-Jam 2 [VOTING!]

Posted: Fri Sep 12, 2014 4:38 pm
by Davidobot
murks wrote:How/where can I vote?
Anyway, I like all three games, no idea which one to vote for...
On itch.io

Re: LÖVE-Jam 2 [VOTING!]

Posted: Fri Sep 12, 2014 6:58 pm
by master both
On itch.io, it says that only people who submitted an entry can vote. I would vote for megapixel meltdown, it was really fun, it would be great if it was ported to android.

Re: LÖVE-Jam 2 [VOTING!]

Posted: Sat Sep 13, 2014 11:58 am
by Davidobot
master both wrote:On itch.io, it says that only people who submitted an entry can vote.
Really? That's a bother, I'll see what I can do.