love-android-sdl2 (native, 0.9.2)

A project to port LÖVE to Android handhelds
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Ranguna259
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Re: love-android-sdl2 (native, 0.9.0)

Post by Ranguna259 »

Can someone test this out on their own Android phones:

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function love.load()
	android=love.joystick.getJoysticks()[1]
end
	
function love.draw()
	love.graphics.print(android:getName(), 10, 10)
	for i,v in ipairs({android:getAxes()}) do
		love.graphics.print(i..': '..v,10,20 *i + 10)
	end
	
	love.graphics.print('Number of Buttons: '..android:getButtonCount(),100,100)
	love.graphics.print('Number of Axis: '..android:getAxisCount(),100,120)
	love.graphics.print('Number of Hats: '..android:getHatCount(),100,140)
	love.graphics.print('Supports Vibration: '..tostring(android:isVibrationSupported()),100,160)
end
1,2,3 Axis should be x,y,z the problem is that I get 0 on all of them exept 1, 1 flickers a lot between 0 and a random number.
What do you guys get ?
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master both
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Re: love-android-sdl2 (native, 0.9.0)

Post by master both »

Ranguna259 wrote:Can someone test this out on their own Android phones.
Strangely, I get the same results.

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Re: love-android-sdl2 (native, 0.9.0)

Post by Davidobot »

Ranguna259 wrote: What do you guys get ?
I understand how it works.
It displays numbers only when you move your phone, apparently.
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Ranguna259
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Re: love-android-sdl2 (native, 0.9.0)

Post by Ranguna259 »

It should work like that but it isn't, I mean (0,0,0) is clearly not the current angle of my phone, the angle should be the same shown in the "Service tests"->"Accelerometer".

When my phone is on portrait and it's standing up then the coords are (0,10,0) but the SDL's Axis output is (0,0,0)
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Re: love-android-sdl2 (native, 0.9.0)

Post by bartbes »

Is it not based on movement, rather than angle? If not, does it just have a different origin and/or scale?
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Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

Jairo Luiz has a very good idea at https://bitbucket.org/MartinFelis/love- ... elerometer. I hope it works out.
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Re: love-android-sdl2 (native, 0.9.0)

Post by fysx »

Just wanted to note that alpha7 was released yesterday. You find the download and a changelog in the first post of this thread.
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Re: love-android-sdl2 (native, 0.9.0)

Post by jjmafiae »

Does all android phones support shaders?
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Re: love-android-sdl2 (native, 0.9.0)

Post by slime »

All Android (and iOS) devices which can run LÖVE do support shaders and canvases, yeah.
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Re: love-android-sdl2 (native, 0.9.0)

Post by jjmafiae »

YES! thanks slime, you are awesome!
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