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Re: Unnamed Zombie Game v0.05
Posted: Tue Jan 07, 2014 1:37 pm
by BozoDel
Davidobot wrote:BozoDel wrote:Hey, Davidobot, have you got something in mind for the soundtrack yet?
Not a clue...
Maybe I can come up with something
gotta find the time for it tho.
Re: Unnamed Zombie Game v0.05
Posted: Tue Jan 07, 2014 5:25 pm
by Davidobot
BozoDel wrote:Davidobot wrote:BozoDel wrote:Hey, Davidobot, have you got something in mind for the soundtrack yet?
Not a clue...
Maybe I can come up with something
gotta find the time for it tho.
That would be amazing!
Re: Unnamed Zombie Game v0.05
Posted: Wed Jan 08, 2014 7:28 pm
by Davidobot
Updated the game to version 0.06!
Changelog:
v 0.06
- Increased the player's speed!
- Added Ammo! (Used when firing all guns except for the tazer. Dropped by all zombies [20% Chance])
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Posted: Thu Jan 09, 2014 12:29 am
by bekey
-snip-
Re: Unnamed Zombie Game v0.05
Posted: Thu Jan 09, 2014 12:49 am
by BozoDel
I wasn't going to work on the music so soon, but then I got the itchez.
Check it out. This is a very rough initial idea, but I hope it can convey the feeling I'm going for. Any comments? I went for an odd tempo (7/something), but it doesn't really sound much odd.
The guitar is not very clear (that has nothing to do with distortion. That would be nice, actually), there's something about the bass that I can't put my finger on, and I wanna make it overall more violent, but I'll see if it's possible to do that without drums.
Re: Unnamed Zombie Game v0.05
Posted: Thu Jan 09, 2014 6:22 am
by Davidobot
bekey wrote:main Lua: 38 expected '=' near 'enableState'
Fixed... (Wow, one typo and the game goes caput)
BozoDel wrote:I wasn't going to work on the music so soon, but then I got the itchez.
Check it out. This is a very rough initial idea, but I hope it can convey the feeling I'm going for. Any comments? I went for an odd tempo (7/something), but it doesn't really sound much odd.
The guitar is not very clear (that has nothing to do with distortion. That would be nice, actually), there's something about the bass that I can't put my finger on, and I wanna make it overall more violent, but I'll see if it's possible to do that without drums.
That sounds amazing! I really like the guitar, and the weird bouncy thingy sound (?) at the end.
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Posted: Thu Jan 09, 2014 7:53 am
by bekey
-snip-
Re: Unnamed Zombie Game v0.05
Posted: Thu Jan 09, 2014 2:04 pm
by BozoDel
Davidobot wrote:That sounds amazing! I really like the guitar, and the weird bouncy thingy sound (?) at the end.
The weird bouncy thing is supposed to be a not so bass bass. The improvisation at the end might be cool, I might use it, but I have to be careful so it doesn't completely cover everything else. Maybe alternating... anyway, there's still a lot to experiment there.
Re: Unnamed Zombie Game v0.06
Posted: Mon May 12, 2014 8:02 pm
by DarnedUrchin
Hi,
I wanted to play this with a friend, but I can't see him when I play it. Do you know how I can fix it?
Re: Unnamed Zombie Game v0.06
Posted: Tue May 13, 2014 6:29 pm
by Davidobot
DarnedUrchin wrote:Hi,
I wanted to play this with a friend, but I can't see him when I play it. Do you know how I can fix it?
You need to port forward on your side, and also mess around with the server joining code. This project is still in development, so it's not very user-friendly right now
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