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Re: Herbie & Jamal
Posted: Wed Feb 15, 2012 11:02 am
by molul
I played the level yesterday, and I really loved it. I hope you finish this game. The concept is VERY good and original, the characters are very cool and well designed (although I don't really like their "big" versions, when choosing clothes), and most of the basic game engine looks finished. Some music and sound effects would make a big difference for the next demo.
My best wishes for this project.
Re: Herbie & Jamal
Posted: Wed Feb 22, 2012 3:01 am
by natsuto
The idea was to give him something, the beetles can cover short distances quickly, in your "window", in limited circumstances.
Re: Herbie & Jamal
Posted: Sat Feb 25, 2012 8:03 pm
by SimonLarsen
Re: Herbie & Jamal
Posted: Sat Feb 25, 2012 8:08 pm
by SimonLarsen
hryx wrote:Hay-soos this looks rad. I wish I could play it but my onboard card doesn't support framebuffers.
You can disable the FoW (but it's cheating.
) by pressing F5. Don't know if that makes the game playable.
Other controls can also be found in the
README.
Re: Herbie & Jamal
Posted: Sat Feb 25, 2012 8:39 pm
by MarekkPie
This looks really great so far. Keep up the good work.
I couldn't find (albeit I also didn't look that hard) the map editor on the GitHub. Was just wondering what GUI library you used.
Re: Herbie & Jamal
Posted: Sat Feb 25, 2012 9:16 pm
by SimonLarsen
MarekkPie wrote:This looks really great so far. Keep up the good work.
I couldn't find (albeit I also didn't look that hard) the map editor on the GitHub. Was just wondering what GUI library you used.
The map editor is made using Java and Swing. And God, do I despise it.
The editor is on a separate repository. And it's the most horrible code ever conceived.