Re: LÖVE on Android?
Posted: Sat Dec 12, 2009 1:38 am
Guess we'll just have to use WebKit for now if we want easy app programming for the iPhone that doesn't require a knowledge of Cocoa and $99 a year.
Just too bad JavaScript doesn't have all the box physics stuff LÖVE has at the moment but it looks like it will in time. With HTML5.
Still, it won't be as fast. And JavaScript even on the iPhone OS seems to have a delay between touching and registering the touch from what I've seen.
Android uses a WebKit browser too so I can assume you'd be able to do similar things there too.
I've been looking into WebKit's future on Safari and Chrome and it is very bright. Just look at some of this stuff: (Use Google Chrome or Safari.)
http://www.chromeexperiments.com/
One of my faves is this:
http://www.chromeexperiments.com/detail/balldroppings/
There's even gonna be 3D stuff in WebKit. Even LÖVE doesn't have 3D natively yet.
Just too bad JavaScript doesn't have all the box physics stuff LÖVE has at the moment but it looks like it will in time. With HTML5.
Still, it won't be as fast. And JavaScript even on the iPhone OS seems to have a delay between touching and registering the touch from what I've seen.
Android uses a WebKit browser too so I can assume you'd be able to do similar things there too.
I've been looking into WebKit's future on Safari and Chrome and it is very bright. Just look at some of this stuff: (Use Google Chrome or Safari.)
http://www.chromeexperiments.com/
One of my faves is this:
http://www.chromeexperiments.com/detail/balldroppings/
There's even gonna be 3D stuff in WebKit. Even LÖVE doesn't have 3D natively yet.