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Re: State of the attempt to natively port love to android
Posted: Tue Jan 24, 2012 11:44 am
by hagish
Because of the current license chaos I did not provide a binary package.
Re: State of the attempt to natively port love to android
Posted: Tue Jan 24, 2012 8:54 pm
by Moe
miko wrote:
Binary package, anyone? Care to share?
It will be in the market when we solved our license chaos aka native Android Makefile. Sorry about that, but I do not think that we can persuade everybody to switch to LGPL
Re: State of the attempt to natively port love to android
Posted: Tue Jan 24, 2012 10:16 pm
by bartbes
Not to start a license war, but in my experience the LGPL (and by extent the GPL) actually seem to cause more problems with distribution.
Re: State of the attempt to natively port love to android
Posted: Tue Jan 24, 2012 11:00 pm
by MarekkPie
I actually probably agree with you, but I love XKCD, so...
Re: State of the attempt to natively port love to android
Posted: Tue Jan 24, 2012 11:11 pm
by Moe
This time it is not LGPL's fault but ours. We knew in the first moment that our "let's see if it works and care for details later"-attitude would return like a boomerang
and now we both hope that the other one will fix it
Re: State of the attempt to natively port love to android
Posted: Wed Jan 25, 2012 12:45 am
by Dege
Great work, the base .love runs very fluidly!
It's possible to load a custom .love file?
Re: State of the attempt to natively port love to android
Posted: Wed Jan 25, 2012 9:47 am
by hagish
Yes, if you compile the code you can set the path to the .love image that should be used. I also tested InYourFaceTrain.
Re: State of the attempt to natively port love to android
Posted: Wed Jan 25, 2012 10:08 am
by T-Bone
hagish wrote:Yes, if you compile the code you can set the path to the .love image that should be used. I also tested InYourFaceTrain.
Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
Re: State of the attempt to natively port love to android
Posted: Wed Jan 25, 2012 10:39 am
by Ellohir
T-Bone wrote:Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
I guess that we'll know that once the licence chaos is sorted out. That's what licenses are for xD
Re: State of the attempt to natively port love to android
Posted: Wed Jan 25, 2012 12:24 pm
by T-Bone
Ellohir wrote:T-Bone wrote:Once the licence chaos is sorted out, will you be able to make a love-android excecutable of your game, put it on the Market and sell it?
I guess that we'll know that once the licence chaos is sorted out. That's what licenses are for xD
Well, obiously
I guess what I'm really asking is if it's possible. Some licenses force sharing for source codes, so if any library used in love-android has a license like that, you can more or less answer my previous question with a "no". And that would suck.