Page 5 of 17
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 11:27 am
by SiENcE
Nice little thing.
I try to add our love games to games.json.
So what about using this client with love-webplayer or LÖVELINESS?
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 11:56 am
by josefnpat
SiENcE wrote:So what about using this client with love-webplayer or LÖVELINESS?
vapor is pretty dependent on love.filesystem and os.execute.
Does javascript have access to something similar to os.execute?
On top of that, vapor bluescreens with loveliness :(
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 12:21 pm
by jjmafiae
Vapor needs a description feature for the games on it.
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 1:36 pm
by josefnpat
jjmafiae wrote:Vapor needs a description feature for the games on it.
https://github.com/josefnpat/vapor/issues/38
Please check the issue queue first.
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 2:18 pm
by jjmafiae
what about making two sections one for downloaded games (a library) and a software store?
i guess this project are gonna eat up all your time
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 3:43 pm
by josefnpat
jjmafiae wrote:what about making two sections one for downloaded games (a library) and a software store?
https://github.com/josefnpat/vapor/issues/13
Please check the issue queue first.
Update
- Thanks SiENcE for the pull request adding the game FOUR
- Fixed a few bugs and forward compatability issues
- Checks hash values of all .love files now. This will lock up vapor for a second when each download finishes, but at least it's pretty quick. Thanks Ensayia and Boolsheet for the help there
- Using Boolsheet's hash library, and it works much better than the random one I found on the interwebs.
- Files downloaded with invalid hashes (or incomplete downloads) when clicked on, will switch to an "invalid" mode and with another click will allow the user to delete the game.
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 4:02 pm
by jjmafiae
could you make a level system were you get XP for each download?
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 5:00 pm
by RedHot
Is it meant for JIT? Is there any way we can choose if we want to run a game using JIT or not?
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 5:51 pm
by josefnpat
jjmafiae wrote:could you make a level system were you get XP for each download? :ultraglee:
Make a ticket for it
RedHot wrote:Is it meant for JIT? Is there any way we can choose if we want to run a game using JIT or not?
Currently, it actually works better in JIT due to the sha1 sums that we're using, otherwise hashing will lock stuff up a bit more at the end of downloads.
https://github.com/josefnpat/vapor/issues/41
Re: Vapor - LÖVE Distribution Client
Posted: Tue Aug 06, 2013 6:41 pm
by Eamonn
Why is this under "issues"? It's not really an issue that the game doesn't have a description for the game as it's not a bug. Just saying.
Anyway, this is a really nice project! It just goes to show how powerful LÖVE really is