love-android: discussion

A project to port LÖVE to Android handhelds
Locked
User avatar
slime
Solid Snayke
Posts: 3166
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: love-android

Post by slime »

Perhaps you are relying on something that is technically undefined, as LÖVE currently is. ;)
User avatar
SiENcE
Party member
Posts: 806
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: love-android

Post by SiENcE »

slime wrote:Perhaps you are relying on something that is technically undefined, as LÖVE currently is. ;)
But it's working great with the original Lua implementation ;-)

Back to topic.
User avatar
hagish
Citizen
Posts: 85
Joined: Thu May 01, 2008 12:51 pm
Contact:

Re: love-android

Post by hagish »

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: love-android

Post by bartbes »

That's awesome! But what about devices without a keyboard?
User avatar
hagish
Citizen
Posts: 85
Joined: Thu May 01, 2008 12:51 pm
Contact:

Re: love-android

Post by hagish »

Currently we map touch event to mouse events and dpad to up,down,...
Using keyboard events in games will not work very well on most of the phones.
Therefore one needs to adjust/adapt the input methods for the touch device manually in the game code.
We thought about extending the api with some touch events but that was just an idea.
But first we need to get the normal love api to work.
User avatar
ghoulsblade
Party member
Posts: 111
Joined: Sun Oct 31, 2010 6:11 pm

Re: love-android

Post by ghoulsblade »

seems i found a bug in luaj, deleting table entries during pairs-iteration causes "invalid key to 'next'" error in luaj, but not in native lua,
there was already a bugtracker entry with a good description for that, just one week old :
http://sourceforge.net/tracker/?func=de ... tid=962226
help with that would be greatly appreciated =)
love-android - gamejams
User avatar
Wrinkliez
Prole
Posts: 33
Joined: Tue Mar 15, 2011 4:56 am

Re: love-android

Post by Wrinkliez »

fantastic work--this is some exciting stuff.
darmie
Prole
Posts: 4
Joined: Sat Oct 22, 2011 9:10 pm
Location: Nigeria
Contact:

Re: love-android

Post by darmie »

Cool, LOVE2D engine is quite simpler to use compared to PGE and lua player, and i'd like to port my games to Androis, iOS, and psp. Nice! looking forward to the finished work :)
User avatar
Ryne
Party member
Posts: 444
Joined: Fri Jan 29, 2010 11:10 am

Re: love-android

Post by Ryne »

I have a Galaxy S2, which is among the few highest-end devices you can get right now, it's also rooted - so if you need someone to test anything, you can add my device to your list.

I am, however, running android 2.7, so I'm not sure of the compatibility.
@rynesaur
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Milwaukee, WI
Contact:

Re: love-android

Post by TechnoCat »

Ryne wrote:android 2.7, so I'm not sure of the compatibility.
Haha what? Is that some special CM version? Because that isn't any Android version I've heard of.
Locked

Who is online

Users browsing this forum: No registered users and 2 guests