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Re: Militia Defense (2009-03-12)
Posted: Sun Mar 15, 2009 4:51 am
by Tabasco
Did you build a specific type of unit over and over again or did you vary them? Did you focus on numerous level 1 units or did you perform upgrades?
Re: Militia Defense (2009-03-12)
Posted: Sun Mar 15, 2009 5:11 am
by whitebear
Well I put engineers close as possible to road and the rest of that area type filled with snipers.
The grass I filled with mg's and two blocks away from road I used rifles.
In start I used engineers two on both mid roads and two mgs aswell then i started placing engineers where ever It was wise then filled the mg spots, after that i worked on snipers and then rifles. After that was done I upgraded all engineers as much as i could then the snipers that were too far to hit.
Re: Militia Defense (2009-03-12)
Posted: Mon Mar 16, 2009 3:38 pm
by zapwow
It froze
- crashed.JPG (174.2 KiB) Viewed 7926 times
Re: Militia Defense (2009-03-12)
Posted: Fri Apr 10, 2009 7:03 pm
by athanazio
Ha I won =) good game liked to play !
- militia defense 4-10-2009 4-06-48 PM.png (116.15 KiB) Viewed 7868 times
Re: Militia Defense (2009-03-12)
Posted: Sun Apr 12, 2009 4:25 pm
by whitebear
Bug... All units that reach the spawn points shoot at it... (no need for anyone to spawn)
Re: Militia Defense (2009-03-12)
Posted: Mon Apr 13, 2009 10:47 am
by Sparx
Plz make it possible to change videomodes if the game is natively that big (it didn't fit on my screen).
Re: Militia Defense (2009-04-13)
Posted: Mon Apr 13, 2009 3:44 pm
by Tabasco
whitebear wrote:Bug... All units that reach the spawn points shoot at it... (no need for anyone to spawn)
Can you provide some more information?
Sparx wrote:Plz make it possible to change videomodes if the game is natively that big (it didn't fit on my screen).
Done, at long last. Osuf's camera library made it trivial.
Re: Militia Defense (2009-04-13)
Posted: Mon Apr 13, 2009 11:08 pm
by whitebear
Well to recreate the bug.
Choose any unit and place it in spot where it can reach one of the road ends where the enemy spawns. Now after first round you notice that even though no enemies try to spawn still these units that can reach the road ends franticly try to shoot them. (with sniper's slow reload this makes them useless)
Re: Militia Defense (2009-04-13)
Posted: Mon Apr 13, 2009 11:45 pm
by Tabasco
They're not shooting at nothing, they're shooting enemies as they spawn in so you're just not seeing them. Based on yours and a few other people's feedback, it actually appears that the cost / damage / range ratio on snipers is really unbalanced, which is why most people end up with a map full of snipers.
Re: Militia Defense (2009-04-13)
Posted: Sat Jul 18, 2009 3:29 am
by Tabasco
Updated 2009-07-17 -- I reduced the difficulty a little. Feedback is always welcome.