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Re: Alternative tile implementation

Posted: Sat Jul 09, 2011 9:17 am
by BlackBulletIV
I would recommend first trying a tiny framebuffer of 2x2 to really see if framebuffers aren't supported. Computers have limits as to how large they can be.

Re: Alternative tile implementation

Posted: Sat Jul 09, 2011 9:21 am
by T-Bone
BlackBulletIV wrote:I would recommend first trying a tiny framebuffer of 2x2 to really see if framebuffers aren't supported. Computers have limits as to how large they can be.
True. The ones I use in my example here are 512*512 (PO2) and 320*240 (non-PO2).

Re: Alternative tile implementation

Posted: Sat Jul 09, 2011 3:02 pm
by slime
appleide wrote:I have a macbook pro (2009) and it does not support framebuffers.
My mom's old macbook with an integrated Intel card supports large power-of-two framebuffers just fine. Make sure it's not a PO2 issue, as stated above...

Re: Alternative tile implementation

Posted: Sun Jul 10, 2011 1:41 am
by Jasoco
Why not run that test program someone created a few months ago that would test your system and tell you what you can't do?

Re: Alternative tile implementation

Posted: Sun Jul 10, 2011 2:28 am
by BlackBulletIV
I think you're referring to this test. Be warned, it does have a few problems with it that I never got round to fixing, but I think it still does the job pretty well.

Re: Alternative tile implementation

Posted: Sun Jul 10, 2011 9:57 am
by T-Bone
Hey, nice test.

Re: Alternative tile implementation

Posted: Sun Jul 10, 2011 11:04 am
by BlackBulletIV
Thanks. :)