Alternative tile implementation

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BlackBulletIV
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Re: Alternative tile implementation

Post by BlackBulletIV »

I would recommend first trying a tiny framebuffer of 2x2 to really see if framebuffers aren't supported. Computers have limits as to how large they can be.
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T-Bone
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Re: Alternative tile implementation

Post by T-Bone »

BlackBulletIV wrote:I would recommend first trying a tiny framebuffer of 2x2 to really see if framebuffers aren't supported. Computers have limits as to how large they can be.
True. The ones I use in my example here are 512*512 (PO2) and 320*240 (non-PO2).
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slime
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Re: Alternative tile implementation

Post by slime »

appleide wrote:I have a macbook pro (2009) and it does not support framebuffers.
My mom's old macbook with an integrated Intel card supports large power-of-two framebuffers just fine. Make sure it's not a PO2 issue, as stated above...
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Jasoco
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Re: Alternative tile implementation

Post by Jasoco »

Why not run that test program someone created a few months ago that would test your system and tell you what you can't do?
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BlackBulletIV
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Re: Alternative tile implementation

Post by BlackBulletIV »

I think you're referring to this test. Be warned, it does have a few problems with it that I never got round to fixing, but I think it still does the job pretty well.
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T-Bone
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Re: Alternative tile implementation

Post by T-Bone »

Hey, nice test.
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BlackBulletIV
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Re: Alternative tile implementation

Post by BlackBulletIV »

Thanks. :)
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