I just checked: all images I used are Po2. Since I don't have that problem I thought that it should be enough. If scaling images create the problem you mentioned, then I don't have much options. I do scale a lot of this images. Hope that love 0.8 will solve the problem.SoggyWaffles wrote:Not sure if this has been mentioned (lots of posts in here), but your framebuffers are not Po2. Well, at least one of them, won't run on most older hardware.
Eternity
Re: Eternity
Re: Eternity
Finally, I included RandomLib on Eternity (and found a bug on mwc:randomseed).
If you don't start on Ceer system, I have a real problem.
One of the things I like the most is the ability to create 2 random generators. I use one to get randomseed defined numbers. When I need "really random" values I call the second. No more os.clock().
If you don't start on Ceer system, I have a real problem.
One of the things I like the most is the ability to create 2 random generators. I use one to get randomseed defined numbers. When I need "really random" values I call the second. No more os.clock().
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Re: Eternity
He's talking about framebuffers, not images.linux-man wrote:I just checked: all images I used are Po2. Since I don't have that problem I thought that it should be enough. If scaling images create the problem you mentioned, then I don't have much options. I do scale a lot of this images. Hope that love 0.8 will solve the problem.SoggyWaffles wrote:Not sure if this has been mentioned (lots of posts in here), but your framebuffers are not Po2. Well, at least one of them, won't run on most older hardware.
Help us help you: attach a .love.
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