Re: blogs.love2d.org - The Official LÖVE Blogs!
Posted: Fri Mar 15, 2013 10:06 pm
First of all - great idea guys! Both the blog itself and the content are looking great! If I find myself with some more free time, I'll definitely send in an app to be a writer.
Regarding the "make a game tutorial" idea - I agree! Not only does it encourage newbies by rewarding them for completion with a playable product, but it also helps them understand the entire game design process - an understanding that will hopefully prevent a few projects from being abandoned. I think it'd work well as a series, with each article bringing the reader through the steps until you get to a complete game (with a basic menu, score and lives if applicable, etc...) in the final article. You know, start with defining the concept and coming up with ideas (i.e. writing a mini design doc), then set up LOVE and a the base project files, setup a player and movement, etc... This would be a fairly large commitment for whoever is writing it, but I think it'd be a great gift to the community (I would attempt to write something like this myself, if I had the time).
If someone was interested in doing this, I would recommend Pacman as a good game to do a tutorial series on. It's a well-known game with simple mechanics and a single level layout, but creating it would still teach plenty of important things like player movement, simple animations, tilemaps, tilemap collision, pickups, enemies with simple AI (remember: despite the many Pacman clones that have the ghosts running around aimlessly, they do have actual AI in the original), different enemy states, score (and possibly a high score table), lives, etc...
Regarding the "make a game tutorial" idea - I agree! Not only does it encourage newbies by rewarding them for completion with a playable product, but it also helps them understand the entire game design process - an understanding that will hopefully prevent a few projects from being abandoned. I think it'd work well as a series, with each article bringing the reader through the steps until you get to a complete game (with a basic menu, score and lives if applicable, etc...) in the final article. You know, start with defining the concept and coming up with ideas (i.e. writing a mini design doc), then set up LOVE and a the base project files, setup a player and movement, etc... This would be a fairly large commitment for whoever is writing it, but I think it'd be a great gift to the community (I would attempt to write something like this myself, if I had the time).
If someone was interested in doing this, I would recommend Pacman as a good game to do a tutorial series on. It's a well-known game with simple mechanics and a single level layout, but creating it would still teach plenty of important things like player movement, simple animations, tilemaps, tilemap collision, pickups, enemies with simple AI (remember: despite the many Pacman clones that have the ghosts running around aimlessly, they do have actual AI in the original), different enemy states, score (and possibly a high score table), lives, etc...