willurd wrote:Yea, it's definitely more natural when the screen just moves up, right, left and down when you hit those keys. I made the change because I was thinking about how the screen was going to scroll when there was a character walking on the map. I figured it would scroll along the map's axes and not along the screen's. It's not super important to have that right now though. What does everyone else think?
well, character would be iteration 2
Anyway, character would walk freely on map, I imagine that moving pointer to border or arrows would scroll. I think we should use point'n'click movement, also lots of mouses have 2 scrolls, we could use that later to scroll mouse, that way on touchpad with gestures we would be able to naturally move the map - would be better on computers I'd say. Eventually both - arrows and clicks for walking, but then moving left would move left, not along tiles - tiles are here to keep track on projection mostly and make borders look natural.
To sum it up, we wouldn't restrict movement to tiles and move character tile at time, unless in fights and even then not necessary. More like in chrono cross movement or other later jrpg's from era. I'd say we should move character more like in baldurs gate or similar rpg's, at least that's how I planned to describe it for iteration 2 of first prototype
so you already know what iteration 2 will be about, we will add character, some grass, one mid-size stone and one road sign - to see how drawing order behaves, test foliage placement and so. Iteration 3 will add trees with large amount of leaves, we should see test out what will be best way to show player behind tree. Then we should add home, later on we should allow player to enter home to finally allow him to change floors... but this is work for at least 5-6 iterations, for now lets do what is described - you have the point though, I didn't described exactly how it should scroll, you got me here