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Re: Physics-based arena shooter

Posted: Thu Oct 11, 2012 8:12 am
by Nixola
BlackBulletIV wrote:Missiles no explode when hitting shrapnel or enemy chunks.
:o

Re: Physics-based arena shooter

Posted: Thu Oct 11, 2012 8:16 am
by BlackBulletIV
:ultrahappy: I'm having a lot of problems with missing words lately.

(Or were you referring to the change being a very bad thing?)

Re: Physics-based arena shooter

Posted: Thu Oct 11, 2012 8:28 am
by Nixola
Change :o

Re: Physics-based arena shooter

Posted: Thu Oct 11, 2012 9:03 am
by BlackBulletIV
Oh, was it useful to have them explode on shrapnel and enemy chunks? I found it annoying most of the time.

I should clarify that enemy chunks aren't the enemies themselves, they're the little pieces that recently destroyed enemies leave behind for a short while.

Also, missiles actually do still explode on shrapnel, but only if that piece of shrapnel is travelling at fatal velocity (as in, enough speed to kill an enemy).

Re: Physics-based arena shooter

Posted: Wed Nov 14, 2012 1:28 pm
by Xusiy
Source code?
PS: Is one of my favorite games, simple and fun! :)

Re: Physics-based arena shooter

Posted: Thu Nov 15, 2012 1:08 am
by BlackBulletIV
Extract the contents of the .love file with a zip reading program. If you're on windows that might be WinZip, or Windows Explorer itself (if you change the extension to .zip). On Mac, you could change the extension to .zip and open it.

As for the game itself, I'm think about continuing to work on it; not sure whether I will. But, one thing I'd really like to do is add bloom, such as what you see in snayke. I've tried many ways, but nothing seems to work. If anyone wants to help out with that, that'd be awesome.

Re: Physics-based arena shooter

Posted: Thu Nov 15, 2012 12:35 pm
by Xusiy
Thanks :)

Re: Physics-based arena shooter

Posted: Sat Nov 17, 2012 1:10 pm
by VividReality
Nice

Re: Physics-based arena shooter

Posted: Thu Dec 06, 2012 7:23 am
by BlackBulletIV
Well, I've updated this again. I'm not really sure how much has changed since the last release, but probably the most notable thing will be the glowing/bloom effect I've added. The shader isn't terrible efficient (it uses a single-pass blur), but it'll do for now; I'll probably optimise sometime in the future. Also, I'll have to get around to updating those screenshots now that I've added the effect.

So I don't have to keep loading a .love file, and so you can more easily browse (or even fork) the source code, I've turned it into a GitHub repository; you can now go there for the latest build.

As a word of warning, if you've installed this game before, you may need to go into the options menu, select the "reset" option, and then proceed to reconfigure your settings. Let me know how it goes.

Re: Physics-based arena shooter

Posted: Fri Dec 28, 2012 6:27 pm
by holothurian
This works on my bad laptop, but on my friend's powerful desktop (gtx670, etc) he gets no display. The menu renders fine, but there is no background for the menu and pressing start just gives him a black screen. Any idea what's going on here?