Okay. I tried it.
Leafo, you did (again) a very good job. Definitely in my LD24's top two.
Now, time for suggestions. But I'd like to mention that I didn't played it till the end, though.
There's no support for saving/resuming.
It would've like to have the possibility to skip the introductory text. I meant skip it completely, instead on pumping "x" on the keyboard.
Actually, I liked the fact you used Arrows for the player moves. WASD-moves frustates me sometimes...
Now, about the game play...I dunno if you did it on purpose, to increase the fun of the game, but I'm going to say it... Why not a minimap ?
Also, something about the lever you trigger to open trap doors. Sometimes those trap-doors are in a different room from where the lever is. And while triggering the lever, trying to run away from the
slimes (lol), you may miss the very location of the trap-door, and then start strolling, looking for...Well, I'm exaggerating somehow, but that's my two cents: Why not, when triggering the lever, you draw a cut-scene where the camera slides to the very location of the trap-door, then comes back to the player's position ? That cut-scene should be able to be skipped tapping a key, when the player doesn't want to see it.
And, a pause screen, too.
Well, I'm not bashing you -not at all - you did a very clean work in a little time.
And I like how you use those tiny graphics (img folder is around 50 kb...wow).