What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
litearc
Citizen
Posts: 57
Joined: Thu May 17, 2012 12:40 am

Re: What's everyone working on? (tigsource inspired)

Post by litearc »

Lafolie wrote:@litearc any chance of seeing a screen with nearest neighbour filtering? The pixels look pretty.
Thanks! Here's a non-filtered screen (below). Also, I just implemented animated tiles:
Attachments
arc.png
arc.png (23.03 KiB) Viewed 2259 times
User avatar
Sirhiro
Prole
Posts: 1
Joined: Sun Sep 16, 2012 10:46 pm
Location: USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Sirhiro »

I just joined and this is one of the first few threads i've seen since being here, all I have to say is oh wow. This community is great. The creativity in this thread is amazing, and how kind the members are to each other's ideas and progress is wonderful. I'm happy to be a part of this, hopefully once I begin my adventures in the love world I will have something to contribute to this thread.
:awesome:
User avatar
Lafolie
Inner party member
Posts: 809
Joined: Tue Apr 05, 2011 2:59 pm
Location: SR388
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Lafolie »

I think the fact that it is small is playing tricks on me. I tend to like small pixelly games, there's something modest about them (if done right).

Looking good, although the Zelda-style bushes seem out of place.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

Morning everyone,
Shots of a prototype game written for a tutorial.
Attachments
test2.jpg
test2.jpg (10.82 KiB) Viewed 2232 times
test.jpg
test.jpg (6.24 KiB) Viewed 2232 times
User avatar
qaisjp
Party member
Posts: 490
Joined: Tue Sep 04, 2012 10:49 am
Location: United Kingdom
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by qaisjp »

tSQUs.png
tSQUs.png (37.93 KiB) Viewed 498 times
Lua is not an acronym.
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by BlackBulletIV »

arena-game-2.png
arena-game-2.png (56.74 KiB) Viewed 2168 times
arena-game.png
arena-game.png (89.14 KiB) Viewed 2169 times
Topic here
Last edited by BlackBulletIV on Thu Sep 20, 2012 8:03 am, edited 1 time in total.
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

@BlackBulletIV: Nice!
@AntonioModer: Wow, this is getting better!
@Roland_Yonaba : Cute! :crazy:
Attachments
test.jpg
test.jpg (67.28 KiB) Viewed 2165 times
User avatar
litearc
Citizen
Posts: 57
Joined: Thu May 17, 2012 12:40 am

Re: What's everyone working on? (tigsource inspired)

Post by litearc »

@Roland_Yonaba: That looks really neat! I really like the graphics. What type of game is it?
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

litearc wrote:@Roland_Yonaba: That looks really neat! I really like the graphics. What type of game is it?
A puzzle/reflexion game, sokoban like, where the goal is to collect all stars to clear the level.
Pretty much like Jonyzz Tower quest ( a bit different, though).
Actually that's a prototype game I'm working on for a love 2d study case.
Graphics were taken from DanC's planetCute tileset.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests