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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 8:31 pm
by AntonioModer
Roland_Yonaba wrote:...did you just implemented a classical A* ?
How do you manage insertion/deletion in your openlist/closedlist collections ? With table.insert/table.remove ? Are they fast enough ?
Yes, classical A*.
I made 'priority queue' module for 'openlist' and 'list' module for 'closedlist'.
Speed: 300 nodes(grid), find path from node1 to node300 without obstacles: 0.0013 milliseconds.
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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Aug 28, 2012 4:04 pm
by Roland_Yonaba
AntonioModer wrote: Yes, classical A*.
I made 'priority queue' module for 'openlist' and 'list' module for 'closedlist'.
Speed: 300 nodes(grid), find path from node1 to node300 without obstacles: 0.0013 milliseconds.
Nice.
For what it's worth, you might want to have a look at my Jumper.

Re: What's everyone working on? (tigsource inspired)

Posted: Wed Aug 29, 2012 7:31 am
by AntonioModer
Roland_Yonaba wrote: Nice.
For what it's worth, you might want to have a look at my Jumper.
Thank you. I look at "Jumper".

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Sep 04, 2012 9:34 am
by litearc
Took a break, now back to work on my project. I'm currently developing a map engine called Terra.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Sep 04, 2012 12:11 pm
by Roland_Yonaba
litearc wrote:Took a break, now back to work on my project. I'm currently developing a map engine called Terra.
Lovely.
I can see Navi is built-in. Sweet.
Loads Tiled maps

tmx format ?

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Sep 04, 2012 9:04 pm
by litearc
Yup. I know about Advanced Tiled Loader, but since I plan on adding some features, it would probably be easier to start from scratch.

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Sep 13, 2012 1:43 pm
by AntonioModer
Tiles shadows, tiles contours:
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Re: What's everyone working on? (tigsource inspired)

Posted: Thu Sep 13, 2012 11:51 pm
by Lafolie
@litearc any chance of seeing a screen with nearest neighbour filtering? The pixels look pretty.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Sep 14, 2012 3:47 pm
by AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Posted: Sat Sep 15, 2012 8:30 am
by Robin
That looks really nice!