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Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 11:11 am
by SiENcE

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 11:19 am
by Roland_Yonaba

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 11:52 am
by coffee
It have some cutness on it. But You should remove the "full" map. Spoiling your own game?. :)

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 12:49 pm
by SiENcE
coffee wrote:
It have some cutness on it. But You should remove the "full" map. Spoiling your own game?. :)
Ah ... ahhhhh yes of couse :crazy:

And here is the difficulty chart:
Image

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 4:07 pm
by coffee
SiENcE wrote:
coffee wrote:
It have some cutness on it. But You should remove the "full" map. Spoiling your own game?. :)
Ah ... ahhhhh yes of couse :crazy:

And here is the difficulty chart:
SPOILER SPOLER
I noticed you put a screen shot of the end stage in the dedicated thread. You really don't like people be surprised don't you?
About the game, I had some fun but after the girl change (not anymore a secret) one the guys had a lot of hard time jumping one particular plataform with spikes. I lost my temper and closed the browser, sorry. Because there's no fun in discover what's up in the game! ;D

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 4:10 pm
by AntonioModer
Pathfinding with waypoints.
Capture-1.png
Capture-1.png (168.28 KiB) Viewed 1771 times

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 4:16 pm
by Nixola
Whatever it is, it looks nice

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 4:47 pm
by Roland_Yonaba
AntonioModer wrote:Pathfinding with waypoints.
Capture-1.png
Looks nice. What specific algorithm do you use ? A*, Dijkstra, or something else ?

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 4:56 pm
by AntonioModer
Roland_Yonaba wrote: Looks nice. What specific algorithm do you use ? A*, Dijkstra, or something else ?
A*.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Aug 27, 2012 5:41 pm
by Roland_Yonaba
So how is it doing ? Did you made some optimizations upon it, or did you just implemented a classical A* ?
How do you manage insertion/deletion in your openlist/closedlist collections ? With table.insert/table.remove ? Are they fast enough ?