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What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
Last edited by SiENcE on Mon Aug 27, 2012 12:49 pm, edited 2 times in total.
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
It have some cutness on it. But You should remove the "full" map. Spoiling your own game?.
Re: What's everyone working on? (tigsource inspired)
Ah ... ahhhhh yes of cousecoffee wrote:It have some cutness on it. But You should remove the "full" map. Spoiling your own game?.
And here is the difficulty chart:
Re: What's everyone working on? (tigsource inspired)
I noticed you put a screen shot of the end stage in the dedicated thread. You really don't like people be surprised don't you?SiENcE wrote:Ah ... ahhhhh yes of cousecoffee wrote:It have some cutness on it. But You should remove the "full" map. Spoiling your own game?.
And here is the difficulty chart:
SPOILER SPOLER
About the game, I had some fun but after the girl change (not anymore a secret) one the guys had a lot of hard time jumping one particular plataform with spikes. I lost my temper and closed the browser, sorry. Because there's no fun in discover what's up in the game! ;D
- AntonioModer
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Re: What's everyone working on? (tigsource inspired)
Whatever it is, it looks nice
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
Looks nice. What specific algorithm do you use ? A*, Dijkstra, or something else ?AntonioModer wrote:Pathfinding with waypoints.
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Re: What's everyone working on? (tigsource inspired)
A*.Roland_Yonaba wrote: Looks nice. What specific algorithm do you use ? A*, Dijkstra, or something else ?
- Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)
So how is it doing ? Did you made some optimizations upon it, or did you just implemented a classical A* ?
How do you manage insertion/deletion in your openlist/closedlist collections ? With table.insert/table.remove ? Are they fast enough ?
How do you manage insertion/deletion in your openlist/closedlist collections ? With table.insert/table.remove ? Are they fast enough ?
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