What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

Last edited by SiENcE on Mon Aug 27, 2012 12:49 pm, edited 2 times in total.
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

coffee
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Re: What's everyone working on? (tigsource inspired)

Post by coffee »

It have some cutness on it. But You should remove the "full" map. Spoiling your own game?. :)
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE »

coffee wrote:
It have some cutness on it. But You should remove the "full" map. Spoiling your own game?. :)
Ah ... ahhhhh yes of couse :crazy:

And here is the difficulty chart:
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coffee
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Re: What's everyone working on? (tigsource inspired)

Post by coffee »

SiENcE wrote:
coffee wrote:
It have some cutness on it. But You should remove the "full" map. Spoiling your own game?. :)
Ah ... ahhhhh yes of couse :crazy:

And here is the difficulty chart:
SPOILER SPOLER
I noticed you put a screen shot of the end stage in the dedicated thread. You really don't like people be surprised don't you?
About the game, I had some fun but after the girl change (not anymore a secret) one the guys had a lot of hard time jumping one particular plataform with spikes. I lost my temper and closed the browser, sorry. Because there's no fun in discover what's up in the game! ;D
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AntonioModer
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Pathfinding with waypoints.
Capture-1.png
Capture-1.png (168.28 KiB) Viewed 1832 times
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Nixola
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Re: What's everyone working on? (tigsource inspired)

Post by Nixola »

Whatever it is, it looks nice
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
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Roland_Yonaba
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

AntonioModer wrote:Pathfinding with waypoints.
Capture-1.png
Looks nice. What specific algorithm do you use ? A*, Dijkstra, or something else ?
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Re: What's everyone working on? (tigsource inspired)

Post by AntonioModer »

Roland_Yonaba wrote: Looks nice. What specific algorithm do you use ? A*, Dijkstra, or something else ?
A*.
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Re: What's everyone working on? (tigsource inspired)

Post by Roland_Yonaba »

So how is it doing ? Did you made some optimizations upon it, or did you just implemented a classical A* ?
How do you manage insertion/deletion in your openlist/closedlist collections ? With table.insert/table.remove ? Are they fast enough ?
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