Creative Commons 0 - Public Domain. Now if only there were more of these...Lap wrote:I want your sweet pixely spaceship. Great style.
What's everyone working on? (tigsource inspired)
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
- Contact:
Re: What's everyone working on? (tigsource inspired)
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: What's everyone working on? (tigsource inspired)
I don't have retro 3D spaceships, but I do have animation and map rendering.
Just using Metroid stuff as placeholder, it can be scaled to fit any size sprites and/or tilemaps.
Just using Metroid stuff as placeholder, it can be scaled to fit any size sprites and/or tilemaps.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.
Re: What's everyone working on? (tigsource inspired)
Still working on a proper Fallin' Sky.
Re: What's everyone working on? (tigsource inspired)
I'm currently jumping from a project to another, without completing anything. I hate doing this, but I can't stay focused on a project without getting too bored or frustrated. Any suggestions?
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: What's everyone working on? (tigsource inspired)
That looks awesome!Larsii30 wrote:Still working on a proper Fallin' Sky.
Re: What's everyone working on? (tigsource inspired)
Nice to hear that.bartbes wrote:That looks awesome!Larsii30 wrote:Still working on a proper Fallin' Sky.
Atm we've got the basic menu's , the level selection and some test gameplay without finished graphics.
We're still working on basic stuff like enemys, game saving and level design.
There are plans to work on wearable armour, different gamemode's, items and some kind of weapons as well.
@Nixola:
I know that problem.
Most times it's good to start with a large concept were everything you will see in your project is listed.
Try to sketch your ideas, plan things. And may it could help to find someone who is interested in similar projects.
If you know WHAT you want, and HOW you want to do things it's easier to focus on the project.
- AntonioModer
- Party member
- Posts: 202
- Joined: Fri Jun 15, 2012 5:31 pm
- Location: Belarus
- Contact:
- Roland_Yonaba
- Inner party member
- Posts: 1563
- Joined: Tue Jun 21, 2011 6:08 pm
- Location: Ouagadougou (Burkina Faso)
- Contact:
Re: What's everyone working on? (tigsource inspired)
@Antonio: And, that is ?
Seems to be related to your slice engine...
Seems to be related to your slice engine...
- AntonioModer
- Party member
- Posts: 202
- Joined: Fri Jun 15, 2012 5:31 pm
- Location: Belarus
- Contact:
Re: What's everyone working on? (tigsource inspired)
LOS
No. This is top down shooter.Roland_Yonaba wrote:@Antonio: And, that is ?
Seems to be related to your slice engine...
Who is online
Users browsing this forum: Ahrefs [Bot] and 3 guests