love.graphics.draw( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image or Canvas - image
An Image or Canvas to texture the Quad with.
So Image and Canvas.
Mesh doesn't make sense because a Quad basically is a rectangular Mesh, a ParticleSystem draws a bunch of small images uses it's own Quads and there are no "Texture"s in löve.
Quads Can be used on Textures (Which mean Images and Canvases)
Quads can be used with simply love.draw, spritebatches, but with meshes, you could only do quad:getViewport to set the vertices like that.
Framebuffers no longer exist, they are Canvases.
Dunno what ParticleSystems allow to be used, never used them myself.
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GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim